<Material MtlFlags="256">
 <SubMaterials>
  <Material Name="B380-Metal" MtlFlags="128" Shader="Illum" GenMask="268435472" SurfaceType="" Diffuse="0.59215689,0.59215689,0.59215689" Specular="4.5882359,4.5882359,4.5882359" Emissive="0.10196079,0.10196079,0.10196079" Shininess="40" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="textures/textures_library/1024/metal_1_dif.dds">
     <TexMod TileU="0.050000001" TileV="0.050000001"/>
    </Texture>
    <Texture Map="Specular" File="textures/textures_library/1024/metal_paintyrusty_df__spec.dds">
     <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="textures/textures_library/1024/metal_paintyrusty_df__nrm.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B380-Walls" MtlFlags="128" Shader="Illum" GenMask="268435472" SurfaceType="" Diffuse="0.90196085,0.90980399,0.90588242" Specular="2.682353,2.682353,2.5882354" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="textures/textures_library/1024/cement_1_diffuse.dds">
     <TexMod />
    </Texture>
    <Texture Map="Specular" File="textures/textures_library/1024/cement_1_specular.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Pavement" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.70588237,0.70588237,0.70588237" Specular="0.078431375,0.078431375,0.078431375" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Void" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0,0,0" Specular="0,0,0" Emissive="0,0,0" Shininess="20" Opacity="1">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B380-Windows" MtlFlags="128" Shader="Illum" GenMask="268435472" SurfaceType="" Diffuse="0.40000004,0.40000004,0.40000004" Specular="0.6901961,0.6901961,0.6901961" Emissive="0,0,0" Shininess="30.000002" Opacity="1" GlowAmount="0.5">
   <Textures>
    <Texture Map="Diffuse" File="mods/mwll/game/levels/multiplayer/tc/tc_urban_jungle/textures/building_textures/win02.dds">
     <TexMod TileU="0.2" TileV="0.2" OffsetU="0.30000001" OffsetV="0.5"/>
    </Texture>
    <Texture Map="Specular" File="mods/mwll/game/levels/multiplayer/tc/tc_urban_jungle/textures/building_textures/win01_spc.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B32-Rooftop" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.31058824,0.25725493,0.2164706" Specular="0.03882353,0.032156866,0.027058825" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="Mods/mwll/Game/Objects/objects_mwll/Architecture/building_blocks/building_textures/Concrete-Bump.jpg">
     <TexMod />
    </Texture>
    <Texture Map="Bumpmap" File="Mods/mwll/Game/Objects/objects_mwll/Architecture/building_blocks/building_textures/Concrete Walls.jpg">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B32-Walls" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.7235294,0.64588237,0.57529414" Specular="0.08039216,0.071764708,0.063921571" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B32-Windows" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.34509805,0.34509805,0.34509805" Specular="0.6901961,0.6901961,0.6901961" Emissive="0,0,0" Shininess="30.000002" Opacity="1" GlowAmount="0.5">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B69-Walls" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="1,1,1" Specular="0.92549026,0.92156869,0.91764712" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="mods/mwll/game/levels/multiplayer/tc/tc_urban_jungle/textures/building_textures/walls/concrete/concretewall013a.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B69-Rooftop" MtlFlags="128" Shader="Illum" GenMask="268435472" SurfaceType="" Diffuse="0.61176473,0.59607846,0.56470591" Specular="0.076470591,0.074509807,0.070588239" Emissive="0,0,0" Shininess="14.999999" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="textures/textures_library/1024/tarroof_dif.dds">
     <TexMod />
    </Texture>
    <Texture Map="Specular" File="textures/textures_library/1024/tarroof_spec.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="B69-Windows" MtlFlags="128" Shader="Illum" GenMask="268435472" SurfaceType="" Diffuse="0.6901961,0.74901962,0.77647066" Specular="4,4.1647062,4.3058825" Emissive="0.16078432,0.16078432,0.16078432" Shininess="30.000002" Opacity="1" GlowAmount="0.25">
   <Textures>
    <Texture Map="Diffuse" File="mods/mwll/game/levels/multiplayer/tc/tc_urban_jungle/textures/building_textures/win17.dds">
     <TexMod TileU="0.19" TileV="0.19" OffsetU="0.56999999" OffsetV="0.28999999"/>
    </Texture>
    <Texture Map="Specular" File="mods/mwll/game/levels/multiplayer/tc/tc_urban_jungle/textures/building_textures/win17_spc.dds">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Beacon" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.8509804,0.3882353,0.10980392" Specular="0.8509804,0.3882353,0.10980392" Emissive="0.68078434,0.31058824,0.087843142" Shininess="14.999999" Opacity="1" GlowAmount="22">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Metal" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.50980389,0.50980389,0.50980389" Specular="0.3137255,0.3137255,0.3137255" Emissive="0,0,0" Shininess="40" Opacity="1">
   <Textures>
    <Texture Map="Diffuse" File="Mods/mwll/Game/Objects/objects_mwll/Architecture/building_blocks/building_textures/Steel Plate.jpg">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Lamps" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="1,0.94509804,0.83529413" Specular="1,0.94509804,0.83529413" Emissive="1,0.94509804,0.83529413" Shininess="14.999999" Opacity="1" GlowAmount="12">
   <Textures />
   <PublicParams AmbientMultiplier="1"/>
  </Material>
  <Material Name="Lights" MtlFlags="128" Shader="Illum" GenMask="268435456" SurfaceType="" Diffuse="0.98431373,0.89019608,0.58431375" Specular="0,0,0" Emissive="0.88588232,0.80117643,0.52588236" Shininess="70" Opacity="1" GlowAmount="12">
   <Textures>
    <Texture Map="Diffuse" File="Mods/mwll/Game/Objects/objects_mwll/Architecture/building_blocks/building_textures/Window Lights C.jpg">
     <TexMod />
    </Texture>
   </Textures>
   <PublicParams AmbientMultiplier="1"/>
  </Material>
 </SubMaterials>
 <PublicParams AmbientMultiplier="1"/>
</Material>
