BattleMech Technical Readout

Type/Model: Cougar Zweistein
Tech: Clan / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 35 tons
Chassis: JF 3 Light Endo Steel
Power Plant: 175 JF XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 [108,0] km/h
Jump Jets: 5 Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Compound JF Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 Active Probe
2 LRM 5s
1 ECM Suite
1 Anti-Missile System
1 TAG
Manufacturer:    Ironhold Alpha Complex
   Location:    (Unknown)
Communications System:    JF Integrated
Targeting & Tracking System: Series JFVIII KITT


Overview:

       Following her Clan's Trial of Refusal against Clan Wolf in 3057, Khan Marthe Pryde of Clan Jade Falcon wanted to bring new and deadly OmniMechs to the field of battle.   Knowing she had already taxed her Clan to the limit in the conflict with Clan Wolf, she took an unprecedented step.   Rather than building a new OmniMech from the ground up she assigned the Jade Falcon scientist caste the job of modifying a proven design into an even deadlier war machine.   Beginning with a stock chassis form a Clan Adder (designated Puma by Inner Sphere forces), Clan Jade Falcon scientists managed to field a virtually new design, code-named the Cougar, in roughly half the time normally required to construct and test a new OmniMech.

Capabilities:

         Jade Falcon technicians gave the Cougar more pod space to allow for a greater variety of larger weapons.   To accomplish this, the replaced the 210 XL engine with a 175 XL model.   The overall consensus was that the increased firepower more than made up for the new 'Mech's slower movement rate.  
       The designers closely followed the Puma's most common configurations.   The increased tonnage for weapons enabled them to upgrade most of the OmniMech's systems while retaining the Puma's tactic of ranged combat.   The Cougar's most common configuration uses the Clan's deadly pulse lasers to give this OmniMech an advantage against even the swiftest opponents.   Two LRM-10 racks complement the lasers.
       The Cougar A has immense potential as a rapid-deployment, indirect fire platform.   The Cougar B is every bit as lethal as the Puma primary, but with greater heat-dissipation capacity.
       The C configuration shows that the Jade Falcons have learned their lesson about dependence on ammunition.   Its bristling array of lasers makes the accompanying Gauss rifle seem like an afterthought.
       The Cougar's final configuration, with its devastating combination of an Ultra autocannon and extended-range large laser, appears to be an upgrade of the Puma D.

Deployment

         Though the Cougar first appeared among Jade Falcon forces during the battle of Coventry, it has since been seen in other Clan forces, most notably Clan Smoke Jaguar, where it was first spotted on Port Arthur during Operation Bulldog.   Because it was built on the original Puma chassis and looks very similar to that 'Mech, many Inner Sphere units mistakenly believed they knew the Cougar's capabilities.   Not many lived to learn from their mistakes.


Type/Model: Cougar Zweistein
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Endo Steel 7 2,00
   (Endo Steel Loc: 2 LA, 1 RA, 4 LT)
Engine: 175 XL 10 3,50
   Walking MP: 5    
   Running MP: 8 [10]    
   Jumping MP: 5    
Heat Sinks: 13 Double [26] 12 3,00
   (Heat Sink Loc: 1 LA, 2 RA, 1 LT, 2 RT)
Gyro:   4 2,00
Cockpit, Life Support, Sensors: 5 3,00
MASC:   1 1,00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 ,00
Armor Factor: 106 pts Ferro-Fibrous 7 5,50
   (Armor Crit Loc: 3 LA, 2 RA, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 8
  Center Torso: 11 14
  Center Torso (Rear):   6
  L/R Side Torso: 8 12/12
  L/R Side Torso (Rear):   4/4
  L/R Arm: 6 11/11
  L/R Leg: 8 12/12

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10   2 2,00
2 ER Medium Lasers LA 10   2 2,00
1 Active Probe RT 0   1 1,00
1 LRM 5 RT 2 48 3 3,00
   (Ammo Loc: 1 LT, 1 RT)
1 ECM Suite LT 0   1 1,00
1 LRM 5 LT 2   1 1,00
1 Anti-Missile System LT 1 24 2 1,50
   (Ammo Loc: 1 RT)
1 TAG HD 0   1 1,00
5 Standard Jump Jets:     5 2,50
   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS:   25   78 35,00
Crits & Tons Left:       0 ,00

Calculated Factors:
Total Cost: 7.331.062 C-Bills
Battle Value: 1.757
Cost per BV: 4.172,49
Weapon Value: 1.334 / 1.334 (Ratio = ,76 / ,76)
Damage Factors:    SRDmg = 30; MRDmg = 20; LRDmg = 4
BattleForce2: MP: 5J,   Armor/Structure: 3/2
    Damage PB/M/L: 5/3/1,   Overheat: 0
    Class: ML,   Point Value: 18
    Specials: omni, if, ecm, tag, prb

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