BattleMech Technical Readout

Type/Model: Blood Asp Zweistein
Tech: Clan / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 90 tons
Chassis: Type MAES-90 Light Endo Steel
Power Plant: 360 Consolidated XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Forging ZZ7 Ceramic Plate Standard
Armament:
4 ER Medium Lasers
2 Gauss Rifles
Manufacturer:    Sheridan LM-TA 8-10
   Location:    (Unknown)
Communications System:    Series D8 CC-25X
Targeting & Tracking System: "Hermes" CT-42 Mk. II


Overview:

       Clan Star Adder scientists based this 'Mech on the Kingfisher.   Installing an extralight engine nearly doubled the amount of available pod space, though structural constraints forced them to replace the Kingfisher's ferro-fibrous armor with standard plate.     This 'Mech entered service as the Blood Asp, an insult aimed at the Star Adder's longtime rivals, Clan Blood Spirit.

Capabilities:

       Five variants of the Blood Asp have already appeared.   The primary configuration mounts a pair of Gauss rifles, a Streak SRM rack and a trio of lasers in each arm.
       The most common variant is an assault design, configured to deliver maximum firepower with the greatest possible accuracy.   This configuration is well-suited for any type of terrain.   The Beta configuration is outfitted for sustained fire-support missions.
       The C variant relies almost exclusively on ammunition-based weapons, and is therefore best suited for the short and deadly Trials preferred by Clan warriors.   The final variant is configured for long-range suppression fire.   Its lasers give it excellent defensive capabilities even after its ammunition stores run dry.

Deployment

       Blood Asps are being assigned to Clan Star Adder's front-line Galaxies.   Alpha Galaxy has received the majority of these new 'Mechs, while the two Keshiks, Delta Gamma and Kappa Galaxies have received only a few each.


Type/Model: Blood Asp Zweistein
Mass: 90 tons
Equipment:   Crits Mass
Internal Structure: 138 pts Endo Steel 7 4,50
   (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 CT)
Engine: 360 XL 10 16,50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 16 Double [32] 4 6,00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 4,00
Cockpit, Life Support, Sensors: 5 3,00
Actuators: L: Sh+UA, R: Sh+UA 12 ,00
Armor Factor: 256 pts Standard 0 16,00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 29 40
  Center Torso (Rear):   13
  L/R Side Torso: 19 24/24
  L/R Side Torso (Rear):   11/11
  L/R Arm: 15 28/28
  L/R Leg: 19 34/34

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10   2 2,00
2 ER Medium Lasers LA 10   2 2,00
1 Gauss Rifle RT 1 32 10 16,00
   (Ammo Loc: 2 LT, 2 RT)
1 Gauss Rifle LT 1   6 12,00
4 Standard Jump Jets:     4 8,00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   22   66 90,00
Crits & Tons Left:       12 ,00

Calculated Factors:
Total Cost: 29.257.625 C-Bills
Battle Value: 2.874
Cost per BV: 10.180,11
Weapon Value: 4.485 / 4.485 (Ratio = 1,56 / 1,56)
Damage Factors:    SRDmg = 46; MRDmg = 37; LRDmg = 15
BattleForce2: MP: 4J,   Armor/Structure: 6/5
    Damage PB/M/L: 7/6/3,   Overheat: 0
    Class: MA,   Point Value: 29
    Specials: omni

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