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= Clan Jade Wolf =
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Problems, requests or comments regarding Funbocks? (guests allowed)
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[quote=warlordkentax] Map voting system is still borked. It's fine to require a threshold for switching the map when it's a rock the vote. That makes sense. But it doesn't make sense to require a threshold at the end of the round. When the timer runs out, the next map should ALWAYS be the one with the most votes, even if it was just 1 vote. This is how I think it should work: "mapvote: type !1 !2 !3 or !4 to vote for the map you want. If no one votes, default will be !1" If you want to play the next map, you don't vote. If your suggestion is implemented, then one guy could decide which next map there should be, even though everyone else might just want to play the next map in rotation. Unless you mean, that the next map in rotation should also be included in one of the 4 votes. But that would reduce the number of choices. Yes, 1 guy would get to decide the next map if no one else votes. Why is that a bad thing? There shouldn't be a "don't vote if you want X map" that's just dumb. Too many people dont vote, too many noobs dont know what they are doing, 1 vote should be enough. Too often, in a 20-player game, only 4 people vote and they all vote for different things so the next map is the default one in the rotation. Just yesterday I told everybody to vote for Urban Jungle because they'd all been asking about city maps and wanted to try one. The map up next was desert sun, which I don't much care for. But the vote came out and it was a pathetic turn out. There were so many noobs on the server last night they didn't even know how to vote. They even asked about it after the vote was over "how do I vote?" I then told them, and they voted, even though voting was over. It was too late. The short answer here is that people don't vote... because they are noobs, don't notice the prompt, or are too busy playing. People not voting is rarely about keeping the next map in the rotation.[/quote]
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