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Problems, requests or comments regarding Funbocks? (guests allowed)
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[quote=haarp] You are bringing up valid points. But bear in mind that I'm limited in what I can do in the first place. For instance, it is not possible to add or remove weapons, just to swap them. He means because there is probably tonnage left which you didn't fill up, gimping the variant. Yup, but what am I to do? I can't leave the LBX Shiva as-is. I can't add weapons. I'd only reluctantly change the spirit of the variant. So what's left? Do you have other suggestions? One idea is to emulate the original Shiva, to a degree. It had 4x LPL, 1x LBX20, 1x SRM6. Considering the limits mentioned above, I could give it 3x LPL and 1x LBX20. That doesn't sound very appealing either, does it? Again, please try to think about how you would change the weapon itself or the build rules in order to balance variants. Just changing a lolboat variant so that it is not a lolboat variant only solves the problem intermittently. Yeah, but changing the variants instead of the build rules or weapon stats is not really changing or testing anything. Only changing the variant does not make the problem go away. Of course. What I'm doing is mainly ugly workarounds, not actual fixes. It's all I have to work with, though. If I could change the buy menus and change loadouts more thoroughly, you'd be seeing a ton of new and more interesting ones. If 4x DSSRM6 on a Mech are still too powerful and if you are still able to put them on a mech as per the build rules then it's still a problem and you simply need to think about what can be done against it. You are exactly right here. And I already have a solution for this and many other problems. But that will have to wait until a more thorough mod of mine is complete. It will introduce a mechlab that solves many of the prevalent problems. On that particular note: one thing the devs (Maus I believe) have done is reducing the ammo of (D)SSRMs. Which solved nothing for the Vulture B and only gimped variants like the Owens B. And which thankfully Maus also has realized by now and will look at it again at some point in the future... Another change that will happen to the SSRM problem is shake dampening according to mech size. But that still wouldn't solve the core problem with a 4x DSSRM6 boat. It would still be ridiculous, unless shake is dampened across the board with that as well. This is an interesting anecdote, and something that always irked me. It's about the free ton of ammo that every weapons receives. Now obviously, weapons can not share ammo bins between them (yet), but it is nonetheless something that needs to be solved. If dual launchers didnt receive dual free ammo, this problem wouldn't exist. But then you might argue that two individual launcher still receive two free tons. Which illustrates just how stupid the whole concept really is. If ammo wasn't free and you actually had to make room for it, the issue would resolve itself. Dual launchers would need twice the ammo for the same staying power as the single launcher. I have changed both Vulture B and Fafnir A away from troll variants, btw. Check them out.[/quote]
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