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= Clan Jade Wolf =
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Problems, requests or comments regarding Funbocks? (guests allowed)
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[quote=Spooky] So the issue was a crappy ISP-issued router? Yes, well I knew or strongly suspected that it was (once again) the ISP's Modem-Router's fault (see our old PMs ;)). It simply does not handle the frequency and flood of UDP messages well that often occur in various games (and especially in MWLL). And my guess is that all or most users that are experiencing similar symptoms like in this thread or similar to mine are suffering from the same basic problem (i.e. an unusually high amount of UDP packets are lost somewhere on the way). Some routers/firewalls even deliberately drop such packets because they identify it as an "open tear attack" (-SM-SUCKER- has that problem). Who knows, may be there are a lot more users than we know or suspect that have such a problem and are unable to play properly ever since 0.6. While they were able or barely able to play before that, due to the lower network traffic. But we all know that the voices of keeping the player limit down were loud before 0.6 as well and it's conceivable that those who really had issues after 20, 22, or 24 players also suffered from this (while not as severe yet). I can also guess now that all the issues I had with over 24 player servers in the past were also due to that problem. It simply did not manifest itself that clearly yet, because it was simply still playable otherwise. With 0.6 though it became downright unplayable for me whenever there were more than ~16 players on a server, which immediately let me think that this might be a UDP flooding problem.[/quote]
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