Re: RSI / Star Citizen February 19, 2014 08:16AM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen February 19, 2014 02:32PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen February 19, 2014 02:35PM |
Registered: 13 years ago Posts: 269 Star Commander |
Re: RSI / Star Citizen February 20, 2014 02:38AM |
Registered: 11 years ago Posts: 15 |
Quote
eRkkituo
So when do we get to actually fly these things?
Re: RSI / Star Citizen February 20, 2014 09:47PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen February 20, 2014 11:57PM |
Registered: 11 years ago Posts: 15 |
Re: RSI / Star Citizen February 22, 2014 12:20AM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen February 23, 2014 04:05AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen February 25, 2014 10:55AM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen February 25, 2014 08:13PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen February 26, 2014 05:17AM |
Registered: 11 years ago Posts: 15 |
Re: RSI / Star Citizen February 26, 2014 04:07PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen February 28, 2014 11:48AM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen February 28, 2014 11:38PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen March 01, 2014 05:37PM |
Registered: 13 years ago Posts: 378 Star Commander |
Re: RSI / Star Citizen March 02, 2014 02:19AM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen March 02, 2014 10:44PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen March 02, 2014 11:22PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen March 14, 2014 02:29PM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: RSI / Star Citizen June 05, 2014 06:17PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen June 06, 2014 11:14PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen June 11, 2014 12:34PM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen June 11, 2014 02:54PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Re: RSI / Star Citizen June 11, 2014 11:17PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen June 14, 2014 06:11PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen September 02, 2014 04:03PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen September 03, 2014 11:50AM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen September 23, 2014 03:23PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen September 24, 2014 04:39AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen September 24, 2014 02:32PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen October 10, 2014 02:37AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen October 13, 2014 11:15AM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen October 13, 2014 05:32PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen October 19, 2014 03:34PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen October 21, 2014 10:15PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen November 03, 2014 03:47PM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen November 03, 2014 06:22PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Re: RSI / Star Citizen November 03, 2014 06:59PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Quote
Zweistein000
This is why I want my new pc to be at least in the 1400 EUR bracket. Sadly I will probably only get 900-1200.
Re: RSI / Star Citizen November 05, 2014 03:45PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Quote
Zweistein000
Quote
Zweistein000
This is why I want my new pc to be at least in the 1400 EUR bracket. Sadly I will probably only get 900-1200.
This is why I want my new pc to be at least in the Glorious Freedom bracket. Sadly I will probably only get Soviet Communism.
Fixed for Yalk.
Re: RSI / Star Citizen November 18, 2014 04:59AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen November 18, 2014 12:41PM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: RSI / Star Citizen November 19, 2014 03:03PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Re: RSI / Star Citizen December 03, 2014 12:36PM |
Registered: 13 years ago Posts: 96 Warrior |
Re: RSI / Star Citizen December 05, 2014 12:21AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen December 06, 2014 04:06AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Quote
Chris Roberts
Can space be more fun with friends? We think so, and we aim to prove it. In gaming, the traditional space sim storyline pits the player against the galaxy. Sure, Colonel Blair had some wingmen … but when it came time to take on the Kilrathi, he was always in the driver’s seat. But now think back to your favourite film or television series: whether it’s the straight-laced crew of the Enterprise exploring strange new worlds or scruffy Browncoats struggling to keep Serenity in the black, great stories spring from Human interaction. Mowing down an alien armada by yourself is a lot of fun … but imagine taking Luke’s seat on the Millennium Falcon, fending off TIE Fighters with the turret while your buddy plays Chewie and tries to repair the hyperdrive.
That’s exactly what the team at Foundry 42 has been charged with replicating in Star Citizen! For Squadron 42, Chris Roberts asked us to develop a system that naturally encourages cooperative play and promotes teamwork rather than forcing anything specific on the player. Like every aspect of Star Citizen, it needs to be immersive, it needs to be engaging … and it needs to function beyond our particular piece of the puzzle. The multi-crew systems we premiere in Squadron 42 will go on to appear throughout the Star Citizen world!
Coming up with this system has been a major task for our designers. We are aiming for a very particular ‘sweet spot’: multi-crew ship positions that are both fun AND that make sense in the Star Citizen world. Some positions are easy: flying a ship will always be fun, manning a turret is great … but how do we find something real and important and fun that will encourage players to want to serve as navigators or engineers?
After a lot of research and a lot of thinking (and credit where credit is due: a lot of Star Trek viewings and team games of Artemis Bridge Simulator) we’re excited to share with you our plan. As with every design post, this information represents our current thinking, not necessarily the final details. We’re beginning to implement these systems as we look forward to Squadron 42 Chapter 1 and Arena Commander 2.0 … and like everything else in the game, they will be tweaked and improved as we see them in action and get real player feedback.
We’ve put this post together largely in response to backer questions about the Carrack. The specific answer to the ongoing question is that yes, you can operate a Carrack by yourself using the control system outlined below… but that we believe that it will be significantly more fun for users of such larger ships to take on the galaxy with friends.
Re: RSI / Star Citizen December 06, 2014 12:20PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: RSI / Star Citizen December 07, 2014 03:56PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Quote
Yalk
Quote
Chris Roberts
Can space be more fun with friends? We think so, and we aim to prove it. In gaming, the traditional space sim storyline pits the player against the galaxy. Sure, Colonel Blair had some wingmen … but when it came time to take on the Kilrathi, he was always in the driver’s seat. But now think back to your favourite film or television series: whether it’s the straight-laced crew of the Enterprise exploring strange new worlds or scruffy Browncoats struggling to keep Serenity in the black, great stories spring from Human interaction. Mowing down an alien armada by yourself is a lot of fun … but imagine taking Luke’s seat on the Millennium Falcon, fending off TIE Fighters with the turret while your buddy plays Chewie and tries to repair the hyperdrive.
That’s exactly what the team at Foundry 42 has been charged with replicating in Star Citizen! For Squadron 42, Chris Roberts asked us to develop a system that naturally encourages cooperative play and promotes teamwork rather than forcing anything specific on the player. Like every aspect of Star Citizen, it needs to be immersive, it needs to be engaging … and it needs to function beyond our particular piece of the puzzle. The multi-crew systems we premiere in Squadron 42 will go on to appear throughout the Star Citizen world!
Coming up with this system has been a major task for our designers. We are aiming for a very particular ‘sweet spot’: multi-crew ship positions that are both fun AND that make sense in the Star Citizen world. Some positions are easy: flying a ship will always be fun, manning a turret is great … but how do we find something real and important and fun that will encourage players to want to serve as navigators or engineers?
After a lot of research and a lot of thinking (and credit where credit is due: a lot of Star Trek viewings and team games of Artemis Bridge Simulator) we’re excited to share with you our plan. As with every design post, this information represents our current thinking, not necessarily the final details. We’re beginning to implement these systems as we look forward to Squadron 42 Chapter 1 and Arena Commander 2.0 … and like everything else in the game, they will be tweaked and improved as we see them in action and get real player feedback.
We’ve put this post together largely in response to backer questions about the Carrack. The specific answer to the ongoing question is that yes, you can operate a Carrack by yourself using the control system outlined below… but that we believe that it will be significantly more fun for users of such larger ships to take on the galaxy with friends.
Fuck yes, my boner
Re: RSI / Star Citizen December 08, 2014 02:02PM |
Registered: 12 years ago Posts: 1,085 |
Re: RSI / Star Citizen December 10, 2014 01:29PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: RSI / Star Citizen December 10, 2014 08:38PM |
Registered: 13 years ago Posts: 471 Star Commander |