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RSI / Star Citizen

Posted by Spooky 
Re: RSI / Star Citizen
February 19, 2014 08:16AM
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They do indeed.
Don't know if they are real though. Can't find any official source for those.



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
February 19, 2014 02:32PM
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Awwwww yeah! Freelancer looks sexy as hell.



Remember shoot or die!
Re: RSI / Star Citizen
February 19, 2014 02:35PM
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So when do we get to actually fly these things?
Re: RSI / Star Citizen
February 20, 2014 02:38AM
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eRkkituo
So when do we get to actually fly these things?

Not sure exactly. They pushed back the dogfighting module due to them wanting to finish their new netcode as Crysis's is shit.

Still no official source, but these videos make it look more official.

[www.youtube.com]

[www.youtube.com]

[www.youtube.com]
Re: RSI / Star Citizen
February 20, 2014 09:47PM
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I hate Crysis...literally fucking hate them and their fucking engine


....it must be the most complex convoluted shit in existence...."hey, lets make our game shittier due to having to spend all our time trying to get this piece of shit engine working instead of making the game fun or work"


Whenever I hear, Game and Crysis I cringe....


...anyway, what Eagle said...since they're using Crysis it'll be at least 5 years for Dogfighting module...



Also, Ice got us a Organization page, me and Bane have been working on it...so go on the site and apply, Clan Jade Wolf...me or Bane will accept you.



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
February 20, 2014 11:57PM
I normally skip Wingmans Hangar but this one has an awesome segment that is worth watching.

[youtu.be]
Re: RSI / Star Citizen
February 22, 2014 12:20AM
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Maximum jizz wank....

Hell with all the money they raised they could make a whole new engine from scratch witch would be a better option in the long run since if/when it catches on future games will use it and they would get royalty's and shit.



Remember shoot or die!
Re: RSI / Star Citizen
February 23, 2014 04:05AM
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Well, if I'm not mistaken...making your own engine is more in the order of 60-100 million budget, not 39 million...so that just means another year and they'll have enough



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
February 25, 2014 10:55AM
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id rather they not make an engine from scratch and add 5+ years to star citizens dev time tongue sticking out smiley
Re: RSI / Star Citizen
February 25, 2014 08:13PM
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5 years? haha, bane...I think you underestimate the power of this fully functional crowd funding station


Chris "ok guys, Crysis sucks dick...we gotta bite the bullet and build our own engine without losing any time on it"

Wingman "...well, we are gonna need...I don't know...at least $60 mill and we can hire 4x the crew we have now and not suffer any loss in time"

Chris "yeah, so we need at least $150 million..."

Wingman "...seems correct...we could pull...the trigger.."

Chris "...what I'm thinking, there will be community backlash, I think we can settle it out though....do it..."

INTRODUCING :
MILITARY HORNET F7 + Vanduul Scythe
SALE (LTI included!)

$1500.00






10 sec later




Wingman "Hey, Chris? you gotta write another chairman letter, we hit $200 million..."



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
February 26, 2014 05:17AM
You forgot to include the gold skin.
Re: RSI / Star Citizen
February 26, 2014 04:07PM
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different game



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
February 28, 2014 11:48AM
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God eagle, this isn't MWO.

They arn't that money grabbing! tongue sticking out smiley
Re: RSI / Star Citizen
February 28, 2014 11:38PM
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At least RSI wants to make their game.



Remember shoot or die!
Re: RSI / Star Citizen
March 01, 2014 05:37PM
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Trüe .
Re: RSI / Star Citizen
March 02, 2014 02:19AM
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I preferred 3Dingo's design over Cryo tbh. But then again I read manga and watch anime, so it resonated with me.

Oh, Spoiler alert btw.



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
March 02, 2014 10:44PM
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[www.shipspecs.com]



From the makers of Smurphy
smiling smiley



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 1 time(s). Last edit at 03/02/2014 10:46PM by Yalk.
Re: RSI / Star Citizen
March 02, 2014 11:22PM
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But.. but.. they don't like racism. How can you socialise with these people? :p



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
March 14, 2014 02:29PM
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This thread is so wrapped in candy floss, it's adorable.




Re: RSI / Star Citizen
June 05, 2014 06:17PM
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Arena Commander module (precursor to Dog fighting module) was released

It's single player at the moment


I haven't Downloaded yet, was going to see about tomorrow night



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
June 06, 2014 11:14PM
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[www.youtube.com]



Remember shoot or die!
Re: RSI / Star Citizen
June 11, 2014 12:34PM
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Pretty stoked to try this out.



Edited 1 time(s). Last edit at 06/11/2014 12:34PM by Deathbane.
Re: RSI / Star Citizen
June 11, 2014 02:54PM
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Quote
Trunham
[www.youtube.com]

God damn it, now I have to watching till the end. I blame you.



Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]
Re: RSI / Star Citizen
June 11, 2014 11:17PM
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Oohhhwahooh oohhhwahoohwahhuhuhaaa woah wooooooah!

[www.youtube.com]



Remember shoot or die!



Edited 1 time(s). Last edit at 06/11/2014 11:23PM by Trunham.
Re: RSI / Star Citizen
June 14, 2014 06:11PM
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played it, was fun...ZOOOOOOM


they have a loooooong ways to go, but...for a pre pre alpha demo...sehr gut



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
September 02, 2014 04:03PM
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LEGO F7A HORNET


you do have to make an account but, its awesome and should be a thing. If its a low enough price point I'll buy one for anyone who supports it if it gets made into a kit.



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
September 03, 2014 11:50AM
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Its funny how the ball turret in the middle is made from a asteroid from the space sets.



Remember shoot or die!
Re: RSI / Star Citizen
September 23, 2014 03:23PM
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Oh, if one was bad ass at lego. Could make a huge ship idea, and earn millions because SC fans buy them and build them and wank over them.



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
September 24, 2014 04:39AM
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Especially since this happened yesterday






"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 2 time(s). Last edit at 09/24/2014 04:41AM by Yalk.
Re: RSI / Star Citizen
September 24, 2014 02:32PM
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Hey I built a scale model of the Tigers Claw from the original Wing Commander with my Lego as well as fighters from the game.





Didn't look as good as that mind you but close enough.



Remember shoot or die!



Edited 1 time(s). Last edit at 09/24/2014 02:33PM by Trunham.
Re: RSI / Star Citizen
October 10, 2014 02:37AM
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trackIR works now, gimbaled guns follow your head tracking....pretty neat


Also



HHHNNNNGGGGG



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 1 time(s). Last edit at 10/10/2014 05:15AM by Yalk.
Re: RSI / Star Citizen
October 13, 2014 11:15AM
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Re: RSI / Star Citizen
October 13, 2014 05:32PM
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I know.....I......know


I can't even imagine, wait, yes...yes I can absolutely imagine....I can't wait....


Meeting up on a planet or space station from being out roaming around solo (trading, exploring etc) to do some high value escort cargo runs, or raids of something hostile....finding an abandoned station and exploring it Dead space style...


So so so good....we can even play at "Artemis" on Vamps Constellation when we want to play together....or his Retaliator ....which ever he wants to keep crew less for the occasion smiling smiley


I might even have a Carrack which we can explore! ZOOM!



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
October 19, 2014 03:34PM
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You can all be my nig slaves indeed.



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
October 21, 2014 10:15PM
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Damn, I keep forgetting I sold my freedom to you for my 315p...



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
November 03, 2014 03:47PM
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I came


Re: RSI / Star Citizen
November 03, 2014 06:22PM
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This is why I want my new pc to be at least in the 1400 EUR bracket. Sadly I will probably only get 900-1200.



Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]
Re: RSI / Star Citizen
November 03, 2014 06:59PM
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Quote
Zweistein000
This is why I want my new pc to be at least in the 1400 EUR bracket. Sadly I will probably only get 900-1200.

This is why I want my new pc to be at least in the Glorious Freedom bracket. Sadly I will probably only get Soviet Communism.

Fixed for Yalk.



Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]
Re: RSI / Star Citizen
November 05, 2014 03:45PM
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Quote
Zweistein000
Quote
Zweistein000
This is why I want my new pc to be at least in the 1400 EUR bracket. Sadly I will probably only get 900-1200.

This is why I want my new pc to be at least in the Glorious Freedom bracket. Sadly I will probably only get Soviet Communism.

Fixed for Yalk.

Haha, you didn't have to do that, I read it that way from the start



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
November 18, 2014 04:59AM
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"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
November 18, 2014 12:41PM
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Re: RSI / Star Citizen
November 19, 2014 03:03PM
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Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]
Re: RSI / Star Citizen
December 03, 2014 12:36PM
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Guys, I wasted all the money, and got a Retaliator...
PREPARE YOUR VESSEL
Re: RSI / Star Citizen
December 05, 2014 12:21AM
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You should upgrade to the Carrack with LTI



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
December 06, 2014 04:06AM
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Quote
Chris Roberts
Can space be more fun with friends? We think so, and we aim to prove it. In gaming, the traditional space sim storyline pits the player against the galaxy. Sure, Colonel Blair had some wingmen … but when it came time to take on the Kilrathi, he was always in the driver’s seat. But now think back to your favourite film or television series: whether it’s the straight-laced crew of the Enterprise exploring strange new worlds or scruffy Browncoats struggling to keep Serenity in the black, great stories spring from Human interaction. Mowing down an alien armada by yourself is a lot of fun … but imagine taking Luke’s seat on the Millennium Falcon, fending off TIE Fighters with the turret while your buddy plays Chewie and tries to repair the hyperdrive.

That’s exactly what the team at Foundry 42 has been charged with replicating in Star Citizen! For Squadron 42, Chris Roberts asked us to develop a system that naturally encourages cooperative play and promotes teamwork rather than forcing anything specific on the player. Like every aspect of Star Citizen, it needs to be immersive, it needs to be engaging … and it needs to function beyond our particular piece of the puzzle. The multi-crew systems we premiere in Squadron 42 will go on to appear throughout the Star Citizen world!

Coming up with this system has been a major task for our designers. We are aiming for a very particular ‘sweet spot’: multi-crew ship positions that are both fun AND that make sense in the Star Citizen world. Some positions are easy: flying a ship will always be fun, manning a turret is great … but how do we find something real and important and fun that will encourage players to want to serve as navigators or engineers?

After a lot of research and a lot of thinking (and credit where credit is due: a lot of Star Trek viewings and team games of Artemis Bridge Simulator) we’re excited to share with you our plan. As with every design post, this information represents our current thinking, not necessarily the final details. We’re beginning to implement these systems as we look forward to Squadron 42 Chapter 1 and Arena Commander 2.0 … and like everything else in the game, they will be tweaked and improved as we see them in action and get real player feedback.

We’ve put this post together largely in response to backer questions about the Carrack. The specific answer to the ongoing question is that yes, you can operate a Carrack by yourself using the control system outlined below… but that we believe that it will be significantly more fun for users of such larger ships to take on the galaxy with friends.


Fuck yes, my boner



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
December 06, 2014 12:20PM
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So hard.



-I would if I could, but I can't so I won't.
Re: RSI / Star Citizen
December 07, 2014 03:56PM
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Quote
Yalk
Quote
Chris Roberts
Can space be more fun with friends? We think so, and we aim to prove it. In gaming, the traditional space sim storyline pits the player against the galaxy. Sure, Colonel Blair had some wingmen … but when it came time to take on the Kilrathi, he was always in the driver’s seat. But now think back to your favourite film or television series: whether it’s the straight-laced crew of the Enterprise exploring strange new worlds or scruffy Browncoats struggling to keep Serenity in the black, great stories spring from Human interaction. Mowing down an alien armada by yourself is a lot of fun … but imagine taking Luke’s seat on the Millennium Falcon, fending off TIE Fighters with the turret while your buddy plays Chewie and tries to repair the hyperdrive.

That’s exactly what the team at Foundry 42 has been charged with replicating in Star Citizen! For Squadron 42, Chris Roberts asked us to develop a system that naturally encourages cooperative play and promotes teamwork rather than forcing anything specific on the player. Like every aspect of Star Citizen, it needs to be immersive, it needs to be engaging … and it needs to function beyond our particular piece of the puzzle. The multi-crew systems we premiere in Squadron 42 will go on to appear throughout the Star Citizen world!

Coming up with this system has been a major task for our designers. We are aiming for a very particular ‘sweet spot’: multi-crew ship positions that are both fun AND that make sense in the Star Citizen world. Some positions are easy: flying a ship will always be fun, manning a turret is great … but how do we find something real and important and fun that will encourage players to want to serve as navigators or engineers?

After a lot of research and a lot of thinking (and credit where credit is due: a lot of Star Trek viewings and team games of Artemis Bridge Simulator) we’re excited to share with you our plan. As with every design post, this information represents our current thinking, not necessarily the final details. We’re beginning to implement these systems as we look forward to Squadron 42 Chapter 1 and Arena Commander 2.0 … and like everything else in the game, they will be tweaked and improved as we see them in action and get real player feedback.

We’ve put this post together largely in response to backer questions about the Carrack. The specific answer to the ongoing question is that yes, you can operate a Carrack by yourself using the control system outlined below… but that we believe that it will be significantly more fun for users of such larger ships to take on the galaxy with friends.


Fuck yes, my boner





Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]
Re: RSI / Star Citizen
December 08, 2014 02:02PM
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Oh good so there will be a place for me in this game after all if I start to suck ass too badly, I would be able to actually do something that I would excel at.



Remember shoot or die!
Re: RSI / Star Citizen
December 10, 2014 01:29PM
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Yep! Should always have something to do. Crewing on icevamps fleet, ens retaliator, one of my ships if I get something bigger.


I'm sure I won't have range in my SH some of the time. Or it'll be blown up.



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: RSI / Star Citizen
December 10, 2014 08:38PM
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So I might end up getting that electronic warfare type ship down the line, seems like it could be handy.