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Starmade

Posted by Deathbane 
Re: Starmade
May 12, 2013 08:27PM
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Yalk
Like Ice said, you can make a ship pretty easy....but if you've read my posts it's really difficult (especially) making fighters that are

1. Cool
2. Block/mass efficient
3. Cheap
3. Power efficient
4. Useful

The easiest way to to just drop two of those

I usually compromise by giving up a little on each, zwei just completely ignores 1. And 2.

Indeed. I mass is irrelevant when creating something cool, but coolness is subjective. I think all my ships are cool.



Human + CJW = Spit drooling retard

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Re: Starmade
May 13, 2013 01:53AM
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Cool is subject to the consensus of the Clan



However, I finally saw the Jade fang...I like it, except for the giant turret....otherwise make more things like that....maybe less lights but otherwise



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 13, 2013 03:25AM
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The Station is now equipped with fighters

They are docked on the outside....

Both types come default with antimatter cannons, good thing is they are easily modded with different weapons




I've also proven light carriers are feasible, I built a skeleton one to go shopping for all the fighters

I'll begin work on a light carrier....how many fighters do we think it should carry?



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 13, 2013 09:22AM
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I have a mk2 ready. that one is far better.

Around 5-10 fighters should do.



Human + CJW = Spit drooling retard

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Edited 1 time(s). Last edit at 05/13/2013 09:23AM by Zweistein000.
Re: Starmade
May 13, 2013 12:28PM
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eRkkituo
Anyone care to tell me where our station is again? I lost the sector reference.

-9;13;6 iirc
Re: Starmade
May 13, 2013 02:01PM
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Has anyone of us made something called a Cladius? I found it stuck inside our dyson square. And then it wriggled loose and is in orbit around our station. It keeps moving, I can't get a hold of it, because if I get out of a ship near it, that ship will start moving as well.
The Cladius is damaged. It might have tried attacking our base.



-I would if I could, but I can't so I won't.
Re: Starmade
May 13, 2013 02:17PM
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Then he got ohmwrecked....



Human + CJW = Spit drooling retard

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Re: Starmade
May 13, 2013 02:21PM
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It's not disintegrated, so then either it's not working to it's potential, or it didn't do anything. Your smaller turret that's supposed to go on Jade Fang is also damaged. Maybe they had a tussle.



-I would if I could, but I can't so I won't.
Re: Starmade
May 13, 2013 03:48PM
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a Mk2 what? Jade Fang? nice, I like the workhorse russian aesthetics....very star destroyer'esc of the first one anyway

destroy it with missiles and hate....if you have a question about a course of action this should always be THE standing order....carry on


I'm thinking 5 fighters....that's a star, getting them to fit in a bay will be tricky...I may even need to separate them...


one thing I learned in my trip to the fighter store is that when undocking the ships can.....get entangled in the carriers geometry....the result is that both ships gyrate violently (nothing you can do) until they separate....upon disentangling them selves both shoot apart at around the speed of 20 or so.....opposite directions of course....


I also learned the best way to avoid this is immediately upon undocking the fighter needs to clear the area, jetting away directly to the clear avoids everything....so the best orientation of the hanger on the carrier to to the rear.....this means the carrier can be going full forward and the fighters undock....they would then be carried out the back as momentum was lost....



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 13, 2013 09:07PM
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Ideally yes. However, is it cool? And one also has to consider placement of the docks, if a ship in the front undocks, it'll tumble out the bay over all the docked ships in it's path, so might be good to have docks only on three surfaces, leaving one clean so they can get out and in.

Now I feel like building a smaller version of the Bengal class. Because making it 1:1 is too big a project. We need to set up a server so we can build things co-operatively, and not have it shot to bits.



-I would if I could, but I can't so I won't.
Re: Starmade
May 13, 2013 09:20PM
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IceVamp
Ideally yes. However, is it cool? And one also has to consider placement of the docks, if a ship in the front undocks, it'll tumble out the bay over all the docked ships in it's path, so might be good to have docks only on three surfaces, leaving one clean so they can get out and in.

Now I feel like building a smaller version of the Bengal class. Because making it 1:1 is too big a project. We need to set up a server so we can build things co-operatively, and not have it shot to bits.

Old funbocks is back up and running again, so setting up the server is back on the table. I'll have a look tomorrow.
Re: Starmade
May 13, 2013 11:59PM
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eRkkituo
Old funbocks is back up and running again, so setting up the server is back on the table. I'll have a look tomorrow.
Coolio



-I would if I could, but I can't so I won't.
Re: Starmade
May 14, 2013 12:26AM
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Yes please


But that's also what the mega hanger is for

It's big enough to work in in safety



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 14, 2013 08:39AM
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Ohhh, we're getting somewhere now. Shields no longer drain power after they've been fully charged. Apparently there will be an on and off switch on this as well in the future. This means we can load a lot more shields on smaller craft, and still be able to fire our guns.



-I would if I could, but I can't so I won't.
Re: Starmade
May 14, 2013 10:37AM
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Initial tests are complete, I'll set up the server on firebocks later today. It doesn't seem like the server can be passworded, so we might have to go with IP whitelisting until that feature is added.

*edit* Server is up and running. Address can be found in the other thread under internal/general discussion. Let me know if any unwanted guests show up.



Edited 1 time(s). Last edit at 05/14/2013 11:39AM by eRkkituo.
Re: Starmade
May 14, 2013 02:52PM
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The MEGA hanger was completed last night


a special message has been posted on the floor for all CJW personnel. around 170k blocks were placed last night between me and Zoso. We ran out of grey hull so we used Black to finish it off. This can be replaced as grey block is acquired or if we want to put in another plex door in that area.

my intentions are to move the fighters on the outside of the station to just inside the plex doors on the MEGA hanger....these will be for general use, shuttles, exploration/scouting or to scramble a defense of the station. they are posted on the Catalog if anyone wants to purchase more for the station.


If anyone wants to move them for me I'd be thankful, but I can do it next time I'm on.

Also a special thanks to Zwei for the Plex doors on the hangers....they help a ton


The Elevator tunnel also needs to be completed to the MEGA hanger

UPCOMING PROJECTS:

3rd carrier strike fighter....I'm still not happy with the 2 I've created thus far, I think they are functional and the first one looks pretty good but I think I can do better. The previous 2 I'll keep on the market for general use and Station defense, Zwei if you want to add bots to them you can for the station.


Cobalt Light carrier
5 Light Fighters
2 forward Missile Batteries
1 external Dock for a Bomber or Larger ship tow/rescue


Buy more Fighter Bombers
(will need assistance here, maybe a bunch of us can get a ride to the store to pick some up)



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 1 time(s). Last edit at 05/14/2013 02:54PM by Yalk.
Re: Starmade
May 14, 2013 03:36PM
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you don't need to be near a store to buy one (yet). Currently you can buy them anywhere and ignore the message about store.



Human + CJW = Spit drooling retard

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Re: Starmade
May 14, 2013 03:51PM
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Yalk
Also a special thanks to Zwei for the Plex doors on the hangers....they help a ton
Oh, you mean the doors he tricked me into shelling out 5 million credits for? Those doors? You're welcome.
The interest is going to be set at 33%, weekly. After three weeks there will be interest's interest of 20000%.

In other news, apparently there are issues with the power tanks still. And shields still don't draw only 1000 per block.
Also after about 1 million power regen, you only get about 25 per block placed.



-I would if I could, but I can't so I won't.



Edited 1 time(s). Last edit at 05/14/2013 03:53PM by IceVamp.
Re: Starmade
May 14, 2013 04:59PM
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Then we both lost 5 mil to the evil doors.



Human + CJW = Spit drooling retard

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Re: Starmade
May 14, 2013 05:00PM
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IceVamp
Also after about 1 million power regen, you only get about 25 per block placed.

That's intended.



Human + CJW = Spit drooling retard

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Re: Starmade
May 14, 2013 08:23PM
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yes, thank you Ice....but we needed those doors and zwei tricking you shows he's learned something being among us


The Clan will reimburse you if you desire....divide up the amount by the number of players in the Clan playing and everyone will give you the appropriate amount of Black hull blocks (I don't think we can give money so this is our currency)



what do you mean we can purchase vehicles at our station? what is the magic? we can just order out of the catalog anywhere?


if that's the case prepare for the Megahanger being filled to bursting with fighters shortly



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 14, 2013 09:01PM
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Black Blocks is indeed the accepted currency.
Since it's for the clan, I'll accept 2.5mil worth = 25k grinning smiley



-I would if I could, but I can't so I won't.
Re: Starmade
May 14, 2013 10:29PM
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25k Black blocks?


what's the conversion rate for black blocks to money?


My portion of that 25k can be found in the floor of the Megahanger....zwei will be tasked with replacing the black blocks you take with grey hull



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 14, 2013 11:00PM
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125 credits per block. I've roamed the solar system stripping bases of black (and gray) blocks to build my fortune.



-I would if I could, but I can't so I won't.
Re: Starmade
May 15, 2013 04:51AM
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I've developed the new fighter

CJW_F10_CF

....no more...


Now, now I will make a multi-crewed salvage vessel with a flight hanger for self defense and planet exploration....I'm thinking a crew of 3, 1 pilot and two people in separate salvaging computers...so 3 fighters on board...the computers should be accessible from inside

I may need Your large ship building expertise Ice



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 15, 2013 09:14AM
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Aight man.
What mass are we aiming for? 1000? Or a more compact thing? Making salvage turrets would actually be cool as all hell.
If we mount one on each side, the pilot can fire his shit forward, and the two turrets can be fitted with both salvage AND other weapons.
Strip a base in minutes.

I've become a big fan of attaching smaller craft to my ship as you know. It makes things like scouting a planet a breeze, or just popping out to do stuff at the base so much easier.
How about distinct docking, connect to the turret undersides, so turret operators can just dock, and jump straight into the turret? Opposite we can have doors leading to ship interior. Something like this(amazballz paint skillz ho):


Edit: Damn you haarp! *shake fist*
[dl.dropboxusercontent.com]



-I would if I could, but I can't so I won't.



Edited 3 time(s). Last edit at 05/15/2013 09:23AM by IceVamp.
Re: Starmade
May 15, 2013 04:34PM
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hrm......

[sinsofasolarempire.wikia.com]

www.youtube.com/watch?v=vgk-lA12FBk‎


My thoughts are

Forward bridge, this will contain the cockpit and 3 salvaging computers linked to each of the ship long salvaging beams....we can ALSO have a couple turrets...but turrets bug out and they disconnect when you dock the ship to the station....but I also hate having to leave the ship to enter a turret...bah...

it might also be good to include a couple ship length missile batteries....these will serve the punch to destroy anything once the fighters bring down any shields......

the middle section will contain the flight deck that will be enclosed...this will house the 3 fighters


Aft will contain engineering and propulsion



even though I'm envisioning a heavy cruiser, it will be a cross between a work ship and a warship....more....exploration and recovery......we can attack smaller prey but if things get too hot the main ship needs long enough legs to run while the fighters whack away at the shields......


to expand on the salvaging beams....you don't necessarily need turrets.....the pilot stays and directs the center beam....the other two crew get in the other salvaging computers...they can direct independently those beams.....using the salvaging ships, i've notice that at a certain point your wasting more beams than its helping to collect.....but with people fine tune directing those beams you'd get the full potential of all 3 and zero waste


plus...damn it big ships have to have a crew....



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 15, 2013 04:51PM
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Gotcha.
Forward bridge will be a departure for me. Making it beefy will just mean more powah. grinning smiley grinning smiley
I also just discovered fucking symetry mode. cuts time for building in half.



-I would if I could, but I can't so I won't.
Re: Starmade
May 15, 2013 04:59PM
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wut? symmetry mode? what is this magic you speak of? HERESY!


yeah, I know forward bridges aren't your style....they aren't really mine either...but I think its best for is primary salvage mission



if you want you could add a secondary off center small bridge aft...would be good for docking etc.....and if the forward bridge wing gets destroyed....


Think, hard industrial warship...practical, rugged, tough....but not just a borg cube either....


Think Hornet over 300i


I don't know if I'll be able to play tonight or not....may take a break from vidya games, wife points are dangerously low....



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
May 15, 2013 06:01PM
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Hmm, fair play. Wives need love too.



-I would if I could, but I can't so I won't.
Re: Starmade
May 16, 2013 01:52AM
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Squishy Knobs.



Remember shoot or die!
Re: Starmade
August 13, 2013 10:12PM
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Today, while feeling utterly bored out of my mind I decided I'm gonna do more ships for SDI (see link). While doing that I realised that our sze chart may be WAY off so I did some wiki research. After 4 hours of reading and learning, this is what I came up with.

More in depth look at sizes and classes of ships.

When we coming back to this (if evah).



Human + CJW = Spit drooling retard

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Edited 1 time(s). Last edit at 08/13/2013 10:13PM by Zweistein000.
Re: Starmade
August 13, 2013 10:33PM
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Dude

Bravo, good work



Now go on our server and classify me and Ice's ship....giant white one with fighters in bay

.....and the fighters while your at it smiling smiley



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
August 14, 2013 12:31AM
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Sure thing bro Just pm me the server address tongue sticking out smiley

Also If it's a ship that carries fighters it probably falls under pocket carrier. We could say it's a destroyer of to carries enough guns. like I stated in the document. Destroyers main duty is radar, sonar, submarines and AA. Kinda what is already covered by other ships or is not present/counterable in Starmade yet. I recommend destroyers carry the new Pulse weapon that knocks back units and disables them. That would kinda make a destroyer do it's job.



Human + CJW = Spit drooling retard

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[oi60.tinypic.com]



Edited 2 time(s). Last edit at 08/14/2013 12:35AM by Zweistein000.
Re: Starmade
August 14, 2013 06:13PM
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SPACE! MARINES! Today we are Niggas in SPACE!



Remember shoot or die!
Re: Starmade
September 06, 2013 11:57PM
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Loading of the nuclear missiles on our 'acquired' and retrofitted ship. The main hull for this was boarded, blueprinted, and salvaged. It was then rebuilt in zweis server, and can now be built for credits when we pick out the server we which to fully MP on.


Re: Starmade
September 07, 2013 06:58PM
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Looks ugly.




Re: Starmade
September 07, 2013 08:03PM
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No you.
Re: Starmade
September 07, 2013 08:31PM
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All it needs in a twin pair of neon pink balls on the back end.



Remember shoot or die!
Re: Starmade
September 08, 2013 11:17AM
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Bane.. can you upload the swag? Somehow my .sment got corrupted when I tried to upload the file and now I don't have it anymore.



Human + CJW = Spit drooling retard

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Re: Starmade
September 09, 2013 02:38AM
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Done via teampspeak. Still working on my new ship.
Re: Starmade
September 09, 2013 03:41PM
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Bill
Looks ugly.


it actually looks ok, I'm pretty critical of the abortions that zwei usually calls ships. He also made a bird of prey that I want the blueprints too so I can modify it. It has good armament, always a good start


The Wub Gallium class Light carrier Upgraded is ready for duty, it needs testing again however, it was formidable when the Gallium was launched but I fear that recent patches have obsoleted it, especially its shielding. To test it needs a crew of at least 3 to operate its forward laser and missile battery.

it also carries a 3 hanger compliment of fighters, it does not come with the fighters however, since the buyer may wish to install their own fighter design


I have 3 fighters and 1 bomber ready for service, 2 are closer to drones but will service for scouting and/or light work

The R22 is a heavily armed escort fighter, it utilizes the maximum available blocks within a single docking cube area with a armament of 14 laser banks with enough power to fight and maneuver and max energy/speed. Shield is barely able to keep it alive however, it should be used to take out turrets and help diminish shielding of larger craft. (it is useful to keep shields down while larger craft or bombers deliver missiles. Ships such as the CJW Swag Class energy regen is enough that switching to missiles gives time for it the recoup shields just enough to negate missiles....small harassing fighters would serve to keep the shields down long enough to land missile strikes


(forgot my designation) F3 Bomber, is whoa-fully under gunned and under shielded, it suffers from being a product of early releases and is now out dated. It is relatively cheap and simple with redundant systems to make it tough to knock out. The base chassis however is adequate as a weapons platform. I'm thinking about updating it to be more relevant, until then if purchased, the missile and laser hardpoints should be upgraded before sending into action.


The F10 Carrier fighter and F4 are both small and relatively useless, equiped with laser arrays, they aren't good for much, Scouting, survey, harassment, They are good candidates for Bobby AI, they are not currently setup out of the box for Bobby but can be relatively easily.


That's what I have to contribute to Communist Ru....CJW



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
September 09, 2013 06:54PM
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I did some research into why turrets aren't spawning on the SWAG. Apparently the game has trouble loading such a complex ship with so many turrets since the design does have 67 out of 68 docked entities saved, yet it always spawns only around 50.

Also SWAG is now an acronym for Semi-Warship Aerospace Garrison.


Yalk I'd be willing to test it out, I'm also going to upload the upgraded frigate specs of you want. I had updated its main turret to carry a greater loadout and I Hollowed out the main cannons and put power and shield generation in since the sheer power drain of such huge cannons sucked my power dry and dropped my shields.
CJWFr-SDI-Phoenix.rar - Downloaded 147 times.



Human + CJW = Spit drooling retard

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Edited 1 time(s). Last edit at 09/09/2013 07:15PM by Zweistein000.
Re: Starmade
September 09, 2013 07:50PM
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awesome


I also forgot to mention The Gallium Class comes with several external docking and turret collars....these need further testing to make sure they automate correctly....They aren't equipped, much easier to just buy them each and add them on, only 10 or so....I think they may be external docking collars mostly unless we changed them, in which case buy and installing bobby AI fighters on each I think would actually work better than turrets would....



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
September 22, 2013 01:32AM
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The SWAG is fixed now


And the CJWBc-Katyusha is finished.


Also went to the public server ( madrealms.net:4242 ) and found us a little planet base. Coordinates 26,5,4. It's an ice planet, I named it Borea with a CJW sign in the middle. Right next to the sign is a lift hat takes you to the underground base with 2 build blocks, Undeathinator, storage and shop module (yes we can set up our own shops now). I have already created a faction, just tell me to invite you.

There is an AI shop at 27,3,4 and two neutral stations at 27,7,5 and 29,7,4. Feel free to take my CJWPt-Dart once I let you into the faction to dismantle them or go buy a Faction block and claim them but note that only the home base is actually invulnerable, everything else can be blown up.


On the other note: The SDI project is nearing completion. I only need to build a corvette, a destroyer and a cruiser to fill the gaps (battleship, juggernaut, leviathan and carrier sizes are optional since they take ludicrous amounts of time to build ) then a v 3.0 version of size classification chart will be posted on google docs so you guys can add on your own ships and their classification.



Human + CJW = Spit drooling retard

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[oi60.tinypic.com]



Edited 2 time(s). Last edit at 09/22/2013 01:40AM by Zweistein000.
Re: Starmade
September 22, 2013 03:23PM
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Good job on the swag and the Katyusha, quite impressed with it now I must say seeing it fully done.. Im just posting an update on Facebook to do with the RP and I will join you on ts if you are about.

We should probably plan a planetary defence ring with either orbital or planetary based defences.



Edited 3 time(s). Last edit at 09/22/2013 03:25PM by Deathbane.
Re: Starmade
September 22, 2013 04:05PM
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That's....actually pretty cool

Good job zwei .......good job



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: Starmade
September 23, 2013 03:06PM
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I filled in our hanger door on planet Hoth

We need :

A Hoth like generator on the surface because FUCK YOU THATS WHY

We also need to move the command room out of the elevator shaft, maybe make a door and small room right next to where it is currently

I've cleaned up the initial hanger and entry way, I've also started coring out additional space for the hanger, that should be cleaned up with lights added

I think it might be beneficial to create a spaceport for our larger ships



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 1 time(s). Last edit at 09/23/2013 03:06PM by Yalk.
Re: Starmade
September 23, 2013 07:59PM
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After you left I made a second hangar door, and started on landing space. Didn't get finished though. I also excavated a mooring for the Mad Dog like you suggested. It is frigging huge. And still doesn't take it all in. The ship sticks through the surface. There's a tunnel to this mooring from the base.



-I would if I could, but I can't so I won't.
Re: Starmade
September 24, 2013 03:09PM
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You must make Light Frigates and call them Niglets.



Remember shoot or die!