Planterary annihilation January 23, 2014 10:33PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation January 24, 2014 03:03AM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation January 24, 2014 10:25AM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation January 24, 2014 03:48PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation January 24, 2014 08:04PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation January 24, 2014 08:16PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation January 24, 2014 10:00PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation January 25, 2014 06:37AM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 04, 2014 01:18PM |
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Registered: 13 years ago Posts: 1,023 Khan |
Re: Planterary annihilation February 04, 2014 08:20PM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 05, 2014 11:43AM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 05, 2014 02:11PM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation February 05, 2014 05:26PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation February 05, 2014 07:54PM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 06, 2014 10:27AM |
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Registered: 13 years ago Posts: 1,023 Khan |
Re: Planterary annihilation February 07, 2014 03:50PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation February 07, 2014 07:46PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 08, 2014 12:18AM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 11, 2014 08:46AM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation February 11, 2014 03:27PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation February 11, 2014 07:47PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Quote
Yalk
2000 shitty machines made from crummy iron are better than 0 super weapons grade aluminum rape monsters....meaning it might be preferential to make a bunch of crap to overwhelm an opponent if you are limited to a single resource but have plenty of that resource
Re: Planterary annihilation February 11, 2014 08:30PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Quote
Zweistein000
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Yalk
2000 shitty machines made from crummy iron are better than 0 super weapons grade aluminum rape monsters....meaning it might be preferential to make a bunch of crap to overwhelm an opponent if you are limited to a single resource but have plenty of that resource
And that is why T1 keeps it's significance in the game and you can't win by a T2 ruch. Yes you have 50 slammers, but I have 300 doxes. you lose.
Re: Planterary annihilation February 12, 2014 12:45AM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation February 17, 2014 11:26PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 18, 2014 06:14PM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation February 19, 2014 02:37PM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 19, 2014 03:48PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 20, 2014 09:50PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation February 22, 2014 12:35AM |
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Registered: 12 years ago Posts: 1,085 |
Re: Planterary annihilation February 22, 2014 10:56AM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 23, 2014 03:59AM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation February 28, 2014 11:41AM |
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Registered: 13 years ago Posts: 1,023 Khan |
Re: Planterary annihilation February 28, 2014 01:44PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation February 28, 2014 05:18PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation March 01, 2014 12:24AM |
Registered: 13 years ago Posts: 190 Warrior |
Re: Planterary annihilation March 01, 2014 12:25AM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation March 01, 2014 11:22PM |
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Registered: 12 years ago Posts: 706 Warrior |
Lol. "excessive loading times"Quote
Zweistein000
Let the bodies of our enemies be ready. As soon as they fix the planet pregeneration and the excessively long loading times, it is time to annihilate.
Re: Planterary annihilation March 02, 2014 05:23PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
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IceVamp
Lol. "excessive loading times"Quote
Zweistein000
Let the bodies of our enemies be ready. As soon as they fix the planet pregeneration and the excessively long loading times, it is time to annihilate.
Also, how the fuck can you spell excessive? You can't even spell "spell" in the RP! :p
Re: Planterary annihilation March 04, 2014 04:36PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation March 04, 2014 06:44PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation March 05, 2014 09:32AM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation March 05, 2014 11:20AM |
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Registered: 13 years ago Posts: 1,023 Khan |
Re: Planterary annihilation March 05, 2014 05:50PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation March 05, 2014 06:39PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation March 10, 2014 05:09PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation March 10, 2014 06:37PM |
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Registered: 12 years ago Posts: 706 Warrior |
Re: Planterary annihilation March 10, 2014 07:02PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
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Yalk
So, From playing with you guys and contemplating my difficulties with the game...
...most of the strategy games I've come from place FAAAAAR more importance on the units you create...i.e. that infantry guy, that tank...those are important, you can sacrifice them yes, but it needs to be for a good reason. Thus, those units are expensive, and take time to build etc. ...they also live longer, even if they don't kill that building, or win that engagement, the battle lasts a fair amount of time, if the battle doesn't last long then you know your truely fucked....this means, deciding what to build is important, when to send them, where...and once you make those decisions you have the time to micro manage the battle somewhat, retreat, advance, flank...you can watch the battle and judge if you should be building more tanks or infrantry, do some more micro and feel confident in "going back to base" to build some more units etc, or send more guys to the fight...there is a definite "front line" that you can maintain.....
Here though, here no unit is important except your commander...GROUPS of units are important, those 50 advance fabbers, those 150 bombers etc...those groups are important, but individual units are almost inconsequential....its completely different from any RT or TB strat game I've played...you send an army and they either live or die horribly...managing them is almost pointless, its more important to keep building and sending than worrying about the units that are basically walking dead....its a completely different flow to battle
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Yalk
I think for now I'm going to concentrate on T1 and T2 bots....they are easily spammed, build quick etc....
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Yalk
That's the other completely different thing....there is no [worker]>(Barracks)>[worker]>(Research)>[Tank factory] etc etc
Each "Doctrine" is self contained...you don't need bots before you can build air...or without the basic fabber bot you can't build other structures..or the advanced bot factory...doesn't matter...if you just want air you build air, then air fabbers then the advance air factory...you can get everything you need from one line, instead of needing bot factories just for the builders and air for just fighters and bombers and the tank factory just for anti air and tanks....Since the game is all about having more than your enemy you just build anti air bots and land bots and fabber bots and push his tank loving shit in....
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Yalk
It's an interesting game, the mechanics are different than most RTS'....
I do think sharing an army is the way to go, its just strange....picking different commanders is important, I also think picking "jobs" and units is important...
i.e.
Player 1 : BUILD T1/T2 bots USE T1/T2 bots- concentrates on rushing and building generators and securing metal
Player 2 : BUILD T1 tanks USE T1 tanks/T2 bots (player 1)- concentrates on main attack and space
Player 3 : BUILD T1/T2 air/naval USE T1/T2 air - concentrates on defense, walls, nukes
I think it would also help having semi designated factories to produce fabber bots/tanks/air...those are the ones that cause me to mentally melt down...setting like 4 bot factories to continuously churn out T1 fabber bots seems like a good idea, that way if you need something built and don't have the units there is a designated spot to grab units from...if there are 50 unused units sitting in front of those factories they are fair game....it was annoying having my commander or workers redirected constantly...there is too much going on to keep track of everything i know but some guidelines are needed....like the above, if its a T1 bot fabber at the T1 bot fabber factories take them, if its a group off by some generators waiting to be used, LEAVE THEM THE FUCK ALONE, please....warrior bots/tanks/planes I could care less about, throw them at the enemy, but the fabbers...they are hard enough to keep track of without them getting taking constantly....
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Yalk
.
...or better yet, if we designated commanders to bots/air/tanks then just ask the appropriate person to build what you want/think they should build....hey, Yalk, tell that group of 100 T2 fabbers to build some advanced generators (ok, can do) instead of just grabbing them....
ok, lunch time,
/rant off
its a fun game none the less, just wrapping my head around it
Re: Planterary annihilation March 10, 2014 08:25PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |
Re: Planterary annihilation March 11, 2014 02:07PM |
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Registered: 13 years ago Posts: 1,251 Warrior |
Re: Planterary annihilation March 11, 2014 04:38PM |
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Registered: 13 years ago Posts: 1,830 Star Captain |