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MWLL global player stats tracking

Posted by Spooky 
MWLL global player stats tracking
January 28, 2013 02:26PM
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So, how about adding this neat thing to the Funbocks servers?

[forum.mechlivinglegends.net]

I love stats winking smiley
Re: MWLL global player stats tracking
January 28, 2013 05:15PM
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I'd have to enable league mode for it? That would mean automatically lifting the money share limiter. He also mentions that it's just for testing. Sorry, not interested.



If the radiance of a thousand suns
were to burst, at once, into the sky
It would be like the splendor of the Mighty One...
I am become Death, the shatterer of worlds.



Edited 1 time(s). Last edit at 01/28/2013 05:35PM by haarp.
Re: MWLL global player stats tracking
January 29, 2013 07:28AM
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Maybe once it's been tested out and that other issue has been resolved.

I know some people care about their stats (I'm not one of them) and it could actually be harmful to our server population after a while?




Re: MWLL global player stats tracking
January 29, 2013 10:41AM
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Quote
haarp
I'd have to enable league mode for it? That would mean automatically lifting the money share limiter.

Well he mentions that he's not sure whether the internal code actually checks for that and only the url variable is necessary. We can simply test.


Quote
haarp
Sorry, not interested.

Why? It's not like Funbocks was ever opposed to test new things winking smiley



Edited 1 time(s). Last edit at 01/29/2013 10:41AM by Spooky.
Re: MWLL global player stats tracking
January 30, 2013 12:46AM
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Yeah, as you've noticed already, I enabled it for a short while. Besides the stats, I can see something else that is very, very interesting on mapchange:
Execute: "sv_say RoundEnd: Round 1 selected.  "
** Server: RoundEnd: Round 1 selected.   **
I can use this to detect when the map has ended, but the server not yet switched to the next one. Nifty!



If the radiance of a thousand suns
were to burst, at once, into the sky
It would be like the splendor of the Mighty One...
I am become Death, the shatterer of worlds.



Edited 2 time(s). Last edit at 01/30/2013 04:43PM by haarp.
Re: MWLL global player stats tracking
February 03, 2013 02:43AM
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Were there any problems while it was active? If not, why not activate it again? winking smiley
Re: MWLL global player stats tracking
February 09, 2013 03:50PM
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haarp
Yeah, as you've noticed already, I enabled it for a short while. Besides the stats, I can see something else that is very, very interesting on mapchange:
Execute: "sv_say RoundEnd: Round 1 selected.  "
** Server: RoundEnd: Round 1 selected.   **
I can use this to detect when the map has ended, but the server not yet switched to the next one. Nifty!

Nice. It shouldn't spam a log as much as with log_verbosity 2. spinning smiley sticking its tongue out

Its the base you needed for you to do the conditional map rotation and map voting, right?

As for me, I'm not sure when or if I'll integrate that method as a new detect round end option for a new version of Rconnect.