Yes we already know that. (Or at least I do) And that is fair and makes sense during rock the vote. But during end-of-round voting it makes it seem like my vote doesn't even matter. People not voting shouldn't get a say. Rock the vote is more like a plebiscite and less like an election so there's a difference. All I can tell you is that the way things are now is realby warlordkentax - Servers
QuoteTheGrandArbiterOfFunAndBalance That would reduce possible results from 5 to 4? Not the best way to improve map vote system if you ask me. Whatever, I don't care If you don't like it that way you could just add one more on. Server: Map voting has started, type !# for which one you want, if no one votes, the server will default to Map 1 Server: 1 TC_DeathValley Server:by warlordkentax - Servers
When you have 20 players right now, the threshold is 4. Which basically means this: Server: Map voting has started, type !# for which one you want, but you cant vote for 0, if you want map 0, don't vote Server: 0 TC_DeathValley Server: 1 TSA_Extremity Server: 2 TSA_Sandblasted Server: 3 TSA_Thunder Rift Server: 4 TC_Taiga then the server essentially puts 3 votes out for 0 Serveby warlordkentax - Servers
No I'm saying we should get rid of that as an option entirely. The options should be !1, !2, !3, or !4 and the default is !1 There should be no 5th map. The default shouldn't be some random map that you can't even vote for. Not voting shouldn't be a vote.by warlordkentax - Servers
The only time that 1 guy shouldn't be able to pass a vote should be when there is a "rockthevote" going on. Because that's when you are trying to end the map that everyone is currently playing on and people have a legitimate interest in not voting if they want to keep their current cbills and stuff.by warlordkentax - Servers
QuoteSpooky Map voting system is still borked. It's fine to require a threshold for switching the map when it's a rock the vote. That makes sense. But it doesn't make sense to require a threshold at the end of the round. When the timer runs out, the next map should ALWAYS be the one with the most votes, even if it was just 1 vote. This is how I think it should work: "mapvby warlordkentax - Servers
Map voting system is still borked. It's fine to require a threshold for switching the map when it's a rock the vote. That makes sense. But it doesn't make sense to require a threshold at the end of the round. When the timer runs out, the next map should ALWAYS be the one with the most votes, even if it was just 1 vote. This is how I think it should work: "mapvote: type !1 !by warlordkentax - Servers