Quotewarlordkentax If you don't like it that way you could just add one more on. Your basic idea is ok and would make vote more beginner friendly. I just wanted to say that we have many good maps and reducing vote options would cause less diversity.by TheGrandArbiterOfFunAndBalance - Servers
That would reduce possible results from 5 to 4? Not the best way to improve map vote system if you ask me.by TheGrandArbiterOfFunAndBalance - Servers
Ok, so we just need to vote smart from now on. Last friday evening when we were playing TC_Mirage the mapvote options came up like this: TC_IvoryTower TSA_Marshes TSA_Marshes TSA_Mirage That was shocking, funny and sadby TheGrandArbiterOfFunAndBalance - Servers
Currently after auto mapvote fails and we try to rockthevote again it says that voting has enended and tells what map wil be next. Before we were able to rockthevote multiple times after failed auto mapvote to get our favorite maps. Can we get the old system back? Some times we are in middle of big fight and can't vote during auto mapvote and end up with less popular or wrong size mapby TheGrandArbiterOfFunAndBalance - Servers
Looks nice indeed. One major problem with Master of Orion was too slow end game. Combat system is way faster in this but it also feels less personal. Real time aspect is kind of an illusion with buildings and bonuses being still completed/calculated/updated monthly. QuoteChezzarThis awakes fond memories in me of Master of Orion 2. +1 QuoteIceVamp I've yet to find research or buildingsby TheGrandArbiterOfFunAndBalance - Other Games
Another minor bug to report: One player joins empty server with less than 2 mins left -> !rockthevote -> to keep TSA_BadlandsV06 as next map do not vote -> 2 - TSA_Mirage -> !vote 2 -> TSA_BadlandsV06 won with 0 vote. Happened to me twice today. Almost all map vote errors have something to do with map ending soon and/or just one player being connected.by TheGrandArbiterOfFunAndBalance - Servers
Quotehaarp End of the game due to time limit or due to points? I can only predict that the game will soon end based on the time limit. Votes were done testing end of the game due to time limit. Testing how vote system works when one sides runs out of tickets will be far harder thing to do.by TheGrandArbiterOfFunAndBalance - Servers
!nextmap is great and works well. We did some map vote tests and were able to vote just fine even during the last minute. Now it actually loads the map that wins the vote, so no more random maps. Time left 00:20 -> !rockthevote -> to keep TC_IvoryTover as next map do not vote -> 1 - TC_Marshes -> !vote 1 -> map ends -> TC_IvoryTover loads up -> 15 seconds to game restaby TheGrandArbiterOfFunAndBalance - Servers
Map vote system is great! It thas saved player population many many times! In any case I have some feedback to be considered... Observation1: if vote is initiated but there is less game time left than map vote cycle lasts then next map will be a random map. Like this: Time left 1:00 -> !rockthevote -> to keep TC_Mirage as next map do not vote -> 1 - TC_Sandblasted -> !voteby TheGrandArbiterOfFunAndBalance - Servers
Hmmm... I was there too and had no problems.by TheGrandArbiterOfFunAndBalance - Servers
Hi there! I think discretion is the better part of valor, so please go easy with those custom maps. Some of them are really good and universally liked while others are not so great. New and different kinds of maps may be good for few rounds of fighting but old favorites are voted for simple reasons: they are easy to play, provide wide range viable tactics and are suited for most assets.by TheGrandArbiterOfFunAndBalance - Servers