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X-COM rapetrain take 2.

Posted by Zweistein000 
X-COM rapetrain take 2.
May 27, 2013 09:12PM
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I have promised and I will deliver. I have finals coming in 2-3 weeks so this will be extremely slow at first. Unlike the first run there will be some differences:
- I will do a hard run, since it's the only difficulty I haven't tried yet (I played novice, easy, medium and superhuman, but never hard)
- There will be extensive saving and loading, mainly because if your guy gets mind controlled, 1 shot by devastator, brainsucked, popped or simply too wounded it's game over.
- Non terminator agents will be limited to class in order to make the game a bit more exciting. The classes are Psionic, Medic, Sniper, Heavy weapons, Soldier.
- Missions will be done in RTS mode only.
- For the sake of being fair I have decided I will allow everyone to join, but the emphasis is on terminator mode.

I will post your character sheets and base layout will be posted here. I will not be doing screenshots and will rather try to record the game and upload it to youtube, but I cannot guarantee this will work.


X-COM Roster:

Terminator - Yalk
Unassigned - Radfahrer
Unassigned - Gouty
Unassigned - Dhalin
Unassigned - ZoneWarden
Unassigned - Ensalus

Classes:

Psionic
Weapons allowed:
-Megapol Lawpistol
-Megapol Stun graple
-Marsec Plasma Gun
-Megapol AP grenade
-Megapol Stun grenade
-Megapol Smoke Grenade
-Alien Gass Grenade
-Toxigun
-Alien Disruptor gun
Necessary equipement:
- Mind Bender
Optional equiplent:
- Shield Generator
- Stealth field generator
- Personal Teleporter

- Motion tracker
Race:
- Hybrid
Armor:
- Light forced when available, until then, standard
- X-Com disruptor armor

Weapon slots: 4
Equipment slots: 2 (one reserved for mind bender)
Single wielding only.

Medic:
Weapons:
-Megapol Lawpistol
-Megapol Stun graple
-Marsec Plasma Gun
-Megapol AP grenade
-Megapol Stun grenade
-Megapol Smoke Grenade
-Alien Gass Grenade
-Toxigun
-Alien Disruptor gun
-Marsec M4000 Machine gun
-Megapol Autocannon (AP ammo only)
- Entropy Launcher
Necessary equipement:
- Medikit
Optional equiplent:
- Shield Generator
- Stealth field generator
- Personal Teleporter

- Motion tracker
Armor:
Any
Race:
Any

Weapon slots: 5
Equipment slots: 4 (2 reserved for medikit)
Single wield only

Sniper:
Weapons:
-Megapol Lawpistol
-Marsec Plasma Gun
-Megapol Stun grenade
-Megapol Smoke Grenade
-Alien Gass Grenade
-Toxigun
-Alien Devastator Cannon
-Marsec Proximity mine
-Boomeroid
Necessary weapons:
- Sniper or Toxingun or Devastator
Optional equiplent:
- Shield Generator
- Stealth field generator
- Personal Teleporter

- Motion tracker
- Medikit
Armor:
Light
X-Com
Race:
Any

Weapon slots: 7 (1 reserved for main weapon)
Equipment slots: 4
May dual wield pistols.

Heavy weapons
Weapons:
-Megapol AP grenade
-Megapol Smoke Grenade
-Alien Gass Grenade
-Alien Dimension Missile launcher (incendi and HE ammo, later alien gass)
- Marsec Heavy Launcher (incendi and HE ammo, later alien gass)
- Marsec Mini Launcher
- Incendinary
- Vortex Mine
- Boomeroid
- Marsec Proximity Mine
- Megapol Auto cannon (Without AP ammo)
- Devastator Cannon
Optional equiplent:
- Shield Generator
- Marsec High Explosive
Armor:
Standard
X-Com
Race:
Android

Weapon slots: 15
Equipment slots: 5
May not Duel wield Heavy Launchers, Autocannons ,Dimension Launchers and Devastators.

Soldier
Weapons:
-Megapol Lawpistol
-Megapol Stun graple
-Marsec Plasma Gun
-Megapol AP grenade
-Megapol Stun grenade
-Megapol Smoke Grenade
-Alien Gass Grenade
-Toxigun
-Alien Disruptor gun
-Alien Devastator gun
- Marsec M4000 Machine gun
- Marsec Mini launcher
- Marsec proximity mine
- Boomeroid
- Vortex Mine
- Entropy Pod
- Power Sword
- Megapol Autocannon (without incendi ammo)
Optional equiplent:
- Shield Generator
- Stealth field generator
- Personal Teleporte
r
- Motion tracker
Armor:
Any
Race:
Any

Weapon slots: 10
Equipment slots: 4
Single wield or dual wield

Yalk (as the terminator) you get anything in any amount.


Striked weapons and equipment aren't available yet.
2 grenades count as 2 weapons.



Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]



Edited 5 time(s). Last edit at 05/28/2013 12:04PM by Zweistein000.
Re: X-COM rapetrain take 2.
May 28, 2013 04:36AM
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BWAHAHAHA


LoLl pistol sounds fun


I want all the weapons

Gotta go fast

Flying is good

Raping is the only truly important thing...Deathbane levels of OP is required



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"



Edited 1 time(s). Last edit at 05/28/2013 04:37AM by Yalk.
Re: X-COM rapetrain take 2.
May 28, 2013 06:18AM
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Do the supporting characters get to set fire to entire levels?
Re: X-COM rapetrain take 2.
May 28, 2013 11:58AM
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depends on the loadout >: D and if enemies occur. The support characters job is to wait by the exit to assure nothing escapes and go clean the leftover if the terminator is too wounded to continue, is unconscious, in medical ward, on another mission or mind controlled.

Yalk how about this:
1st week:
2x Lawpistol for CQC
1x Sniper for Quick Accuracy improvement.
1x Mind Bender because one thing better than blowing alien bitches up it forcing them to blow themselves up.
1x Medkit Dierson does not bleed. He needs more weight in order to fights be more challenging.
2x C4 Because you make your own doors
4x Grenades (2x HE, 2xStun) Because sometimes eggheads need their toys in order to bring you more Swag.
Heavy Armor because flying isn't available

Progression goes like this:
2x Lawpistol -> 2x Disruptor -> 2x Devastator -> Toxigun + Cloak (Becuase 2x Toxigun doesn't work for some reason)
1xSniper -> 1x power sword
2x C4 -> 2x Shield
4x Grenade -> 2x Boomeroid-> 2x Vortex Mine
Heavy armor-> Flying Armor -> X-com with flying



Human + CJW = Spit drooling retard

[giant.gfycat.com]
[oi60.tinypic.com]



Edited 3 time(s). Last edit at 05/28/2013 12:18PM by Zweistein000.
Re: X-COM rapetrain take 2.
May 28, 2013 05:59PM
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Sounds good!

I like the 2x pistola's

Make it happ'n cap'n



"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"
Re: X-COM rapetrain take 2.
June 01, 2013 02:26PM
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Fuck that shit Im going double stun grapple and charging up into their faces.



Remember shoot or die!
Re: X-COM rapetrain take 2.
June 01, 2013 03:02PM
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"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam"
Re: X-COM rapetrain take 2.
June 01, 2013 10:25PM
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funny thing is half the time when my facial hair grows out I have a moustache like that guy, all else is needed is a mini-fro and I'm set.



Remember shoot or die!
Re: X-COM rapetrain take 2.
June 02, 2013 01:01AM
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Do it, brother smiling smiley