Re: Heat! September 03, 2012 01:41AM |
Registered: 13 years ago Posts: 1,251 Warrior |
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Long ass example
External temperature: 23 Degrees
You fire an alpha with 10 CERMBL, your reactor spikes by 600 degrees (now 623). Your reactor heat starts dropping nonlinearly, you get a meltdown warning and your mech prepares to enter emergency shutdown procedure. If you shut down, your reactor heat vents twice as fast, there is no meltdown and your mech heat increases by 30 degrees. But you are a greedy bastard and don't care about you mechs as long as you get your kill - you override and you reactor continues working and starts melting down and slowly reducing your top speed and increasing your weapon reload time. You mech also heats up by 60 degrees (now at 83). Now you add a CERLBL to the mix heating up your reactor to 860 degrees. Your mech shuts down, increasing your heat form 83 to 169, because your reactor is already melting down. Now meltdown stops, but damage to reactor has already been done: It cools down a bit slowly, you are a bit slower and your weapons recharge a bit slowly too, but now you've got your kill. You continue on, when a wild Demolisher appears. Your mech in the meanwhile cools to 150 degrees and reactor obviously cant cool down pas that. You alpha with CERMBL again, and again ignore the meltdown warnings. You also start hammering with your CUAC 20. Your reactor heats up to 705 degrees. Meltdown again ensues, but because you are in a constant battle your mech heats up to 220 degrees, which is now your resting point for your reactor. After your reactor slowly cools down and your UAC 20 shoots slowly and slowly you realize that your mech recklessness is getting the better of you, so you start firing more carefully, stopping the meltdown (cooling below 500 reactor degrees) and avoiding meltdowns, but your mech is still getting hotter and hotter and is now at 400 degrees. Your vision blurs and you defeat the demo, but now there is that annoying owens plinking at you with it's 4 MBL and 3 ERSBL. So the battle continues and while your careful heat managment does keep you below meltdown thresh point your mech heats up to 800 degrees. Your SRM and UAC ammo explodes, but your mech is saved due to clan C.A.S.E. also you are now unable to actually stop the reactor meltdown You realize that after all those battles you are about to be defeated by an owens and you will have none of it. You alpha with your 10 CERMBL and CERLBL doing heavy damage to it and your reactor Explode at 1000 degrees in a small nuclear explosion killing the owens and yourself.
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Bill
Honestly very well thought out.
I think it'd resolve a lot of problems I have with the heat scaling.
Re: Heat! September 05, 2012 02:58PM |
Registered: 13 years ago Posts: 1,251 Warrior |
Re: Heat! September 05, 2012 04:58PM |
Registered: 13 years ago Posts: 1,251 Warrior |
I'm all up for it, you know that.Quote
Deathbane
This is why i want you haarp to help us design our systems of tonnage/power/slots for our game haarp.
Re: Heat! September 08, 2012 12:29AM |
Registered: 13 years ago Posts: 1,251 Warrior |
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Zweistein000
I'm not talking about random alphas until you're about 999 heat, then infinite coolant. I'm talking about that time when you really need that one last alpha, but you're at 750 heat. That's how MW3 worked. You could use your coolant for random alpha strikes, but then you didn't have it when you really needed them (bushey vs orion, thor/orion vs annihilator, annihilator/timber wolf vs daishi, ...)
Re: Heat! October 04, 2012 09:22AM |
Registered: 13 years ago Posts: 1,251 Warrior |
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Yalk
Coolant is a crutch, it causes all sorts of bullshit...the only way I'd support coolant in any mech game is: you flush coolant to insta cool your mech BUT you just flushed all your freon out of your air conditioner, so, sorry your heat sinks are empty and don't work no more...