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Rconnect 4.1, Highlights: Map management, Player voting. October 08, 2012 09:52PM |
Registered: 13 years ago Posts: 7 |
), I'm posting here a new version of Rconnect, which I started from the 4.007 version to see what I could do of new with it.

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Re: Rconnect 4.1, Highlights: Map management, Player voting. October 09, 2012 07:39PM |
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Admin Registered: 15 years ago Posts: 829 Star Commander |
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Re: Rconnect 4.1, Highlights: Map management, Player voting. October 09, 2012 08:38PM |
Registered: 13 years ago Posts: 7 |
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haarp
Both map voting and conditional rotation are things I might just have to steal from you for my own scripts.
Quote
haarp
How do you detect when the map is about to end and when it has ended? Timeleft works only when no other condition is capable of triggering mapchanges (score limit, tickets, etc.) and even then tends to be unreliable (15 mins on the timeleft counter are not 15 mins in real life)
If Data.Contains( "GameSpy Stats : Cannot report session: init : nil login : false haveconnection : false" ) Then
Waiting = True
MicrosoftWait.Wait(10)
ChangeToMapFromQueue()
Waiting = False
End If
(...)
Public Shared Sub ChangeToMapFromQueue()
For Each CVAR As String In QueueNextMapCommands
Core.sendServerCommandNow(ServerConnection.serverTcpClient, CVAR)
Next
(...)
End Sub
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Re: Rconnect 4.1, Highlights: Map management, Player voting. October 09, 2012 08:41PM |
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Admin Registered: 15 years ago Posts: 829 Star Commander |
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Re: Rconnect 4.1, Highlights: Map management, Player voting. October 09, 2012 08:49PM |
Registered: 13 years ago Posts: 7 |