Re: MWLL 0.7 January 19, 2013 02:05PM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 19, 2013 02:21PM |
Registered: 13 years ago Posts: 163 |
Re: MWLL 0.7 January 19, 2013 02:41PM |
Registered: 13 years ago Posts: 269 Star Commander |
Re: MWLL 0.7 January 19, 2013 02:43PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 19, 2013 02:50PM |
Registered: 12 years ago Posts: 264 |
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Zone Warden
Guilty of having me re-invest some time in the game. I really like the re-work of everything, sure some things are imbalanced but that's what makes it fun. The joy I get using AC weapons now is comparable to a baby otter cracking open his first clam.
Re: MWLL 0.7 January 19, 2013 03:52PM |
Registered: 13 years ago Posts: 163 |
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Spooky
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Zone Warden
Guilty of having me re-invest some time in the game. I really like the re-work of everything, sure some things are imbalanced but that's what makes it fun. The joy I get using AC weapons now is comparable to a baby otter cracking open his first clam.
Oh yes. I am a big fan of the BRRRRLAAMMMM-cannons now . Though haven't tried them on AA assets yet (against air), not sure how hard or easy it is now.
Re: MWLL 0.7 January 20, 2013 07:27PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: MWLL 0.7 January 21, 2013 04:36AM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 21, 2013 07:31PM |
Registered: 12 years ago Posts: 1,085 |
Re: MWLL 0.7 January 21, 2013 11:42PM |
Registered: 11 years ago Posts: 15 |
Re: MWLL 0.7 January 22, 2013 01:03AM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 22, 2013 08:38AM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 22, 2013 01:21PM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 22, 2013 02:38PM |
Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: MWLL 0.7 January 22, 2013 03:10PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 22, 2013 05:04PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: MWLL 0.7 January 22, 2013 07:35PM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 22, 2013 08:30PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 23, 2013 05:02PM |
Registered: 12 years ago Posts: 264 |
Re: MWLL 0.7 January 23, 2013 06:02PM |
Registered: 13 years ago Posts: 163 |
Re: MWLL 0.7 January 23, 2013 06:33PM |
Registered: 13 years ago Posts: 471 Star Commander |
Re: MWLL 0.7 January 23, 2013 07:24PM |
Registered: 13 years ago Posts: 378 Star Commander |
Re: MWLL 0.7 January 24, 2013 01:17AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: MWLL 0.7 January 24, 2013 05:40PM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: MWLL 0.7 January 24, 2013 06:26PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 25, 2013 03:32PM |
Registered: 12 years ago Posts: 1,085 |
Re: MWLL 0.7 January 25, 2013 04:29PM |
Registered: 13 years ago Posts: 1,023 Khan |
Re: MWLL 0.7 January 25, 2013 11:15PM |
Registered: 12 years ago Posts: 706 Warrior |
Re: MWLL 0.7 January 26, 2013 02:28AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: MWLL 0.7 January 27, 2013 08:53PM |
Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: MWLL 0.7 January 27, 2013 10:16PM |
Registered: 13 years ago Posts: 1,830 Star Captain |
Re: MWLL 0.7 January 27, 2013 10:44PM |
Registered: 12 years ago Posts: 264 |
Version 0.7.1 ------------- Added TC_Enkeladus Big texture optimization for most of the assets Fixed Solaris Arena rankings not appearing Fixed Thanatos spawning off-map Added orange line to Aerospace heat indicator Fixed Long Tom HUD bug Adjusted free reticule & torso pitch values on all Mechs Reduced crouch pitch bonus to +10‹ (was +20‹) Radar bug fixed on several variants Adjusted Mech/Tank HUDs to be more legible Fixed missing camos for several Mechs & weapon pods Corrected buy menu mouse scrolling speed Fixed several incorrect/inconsistent buy menu descriptions Fixed collision proxy in Avatar torso Fixed Chimera exploding from splash damage when mounting LRM-type weapons Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction Fixed (c)UAC10/20 display names for consistency Increased firebomb reload time Fixed AC10 & AC20 impact sounds not playing Corrected cNarc lockon range Fixed PPC shots spawning double particles & sounds Modified PPC impact properties (Slightly better performance) Fixed HVAC ammo in buy menu Fixed BA Bear MG not automatically being replaced upon buying new BA weapons Fixed APC only available to Clans in puretech Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer Fixed sounds for Solitaire not working Adjusted Uller hitbox proxies Fixed Atlas movement bug when moving forward while pitching down Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles) Removed Ares 3rd person Added new engine sounds for Ares Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants Clan Large Pulse Laser -10% heat per shot Firebomb fire rate interval increased to 5 seconds from 3 Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0) Removed audio from radio messages Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD) Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold) Small optimization pass on TC_IvoryTower, TC_Frostbite Removed several laser turrets from TC_IvoryTower TC_Altay: -Fixed missing objects -Added repair pad to D3 base, removed Mech hangar's repair ability -Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players -Light optimization pass TC_Marshes: -Fixed dips in ground around northern base; fixed light post in middle of repair pad -Fixed floating lights in middle base -Fixed untextured trees TC_Taiga: -Fixed invisible terrain inside easternmost base -Moved OOB area lower to fix OOB warning when inside deep lakes -Fixed missing dam objects -Fixed CL aero runway's broken buyzone -Fixed IS VTOL hanger floating when hit with C8
Black Lanner E - 1 cLBX10, 1 cATM9, 3 cERSBL, MASC, EOptics, 2 DHS, -0.5t Armor Blood Asp B - 2 cLBX10, 6 cERMBL, 1 cLRM15, EOptics, GECM, 7 DHS Blood Asp D - 1 cGauss, 1 cERPPC, 1 cSRM6, 4 cERMBL, 4 cERSBL, 1 LAMS, EOptics, GECM, 11 DHS Blood Asp F - 2 cLPL, 4 cERMBL, 2 cUAC5, EOptics, GECM, 14 DHS, +1t Armor Blood Asp G - 2 cLBX20, 6 cHSL, 1 cSRM6, MASC, 6 DHS Daishi B - 1 cUAC20, 2 cERPPC, 4 cERMBL, 4 cERSBL, 1 LAMS, GECM, EOptics, 15 DHS Daishi E - 2 cERLBL, 5 cHML, 1 cLRM15, 2 cLRM10, 2 LAMS, GECM, EOptics, 16 DHS Daishi F - 3 cERLBL, 4 cERSBL, 1 cGauss, 2 cATM9, EOptics, 11 DHS Donar A - 2 cATM6, 1 cNARC, BAP, 0 DHS Hephaestus A - 3 cLBX2, 1 cDSRM4, GECM, 0 DHS, -1t Armor Hephaestus C - 1 cLRM15, 1 cHSL, 1 TAG, BAP, AECM, C3, EOptics, 0 DHS, -1t Armor Loki F - 2 cERLBL, 1 cLBX20, 3 cMPL, 2 cSPL, EOptics, 6 DHS, +0.5t Armor Loki G - 1 cGauss, 2 cLBX5, 2 cLBX2, 3 cSPL, EOptics, 1 DHS, +0.5t Armor Madcat A - 2 cUAC10, 2 cERPPC, EOptics, 5 DHS, -0.5t Armor (+2t Remaining tonnage for ammo) Madcat C - 2 cLPL, 2 cSSRM6, 4 cHML, 1 LAMS, 12 DHS, +0.5t Armor Masakari E - 2 cERLBL, 4 cERMBL, 3 cSSRM6, EOptics, 1 LAMS, AECM, 9 DHS Masakari G - 2 cERLBL, 4 cLBX5, 4 cERSBL, 1 cSRM4, EOptics, 5 DHS Madcat MKII F - 1 cERPPC, 1 cLBX10, 2 cLPL, 4 cERSBL, 4 Mgun, GECM, EOptics, 14 DHS, +1t Armor Madcat MKII G - 2 cERPPC, 2 cLBX10, 4 cSPL, Std JJ, EOptics, 6 DHS Morrigu D - 3 cLBX10, 2 cATM6, 1 LAMS, EOptics, GECM, 0 DHS Morrigu E - 3 cUAC10, 2 cSRM4, 1 LAMS, EOptics, GECM, 0 DHS Solitaire A - 1 cERLBL, 1 cERMBL, 4 cERSBL, EOptics, 4 DHS Thor F - 1 cHLL, 1 cDSSRM6, 1 cLBX20, Std JJ, 6 DHS, +1t Armor Thor G - 3 cERLBL, 1 ATM12, EOptics, Imprv JJ, 9 DHS Uller F - 2 cUAC2, 2 cMPL, 2 cSPL, 1 DHS Uller G - 1 cUAC10, 1 cSRM6, 2cHSL, 1 DHS Atlas D - 1 AC20, 1 LRM20, 1 DSRM6, 4 MBL, 5 HS Avatar B - 3 ERLBL, 5 ERMBL, Std JJ, EOptics, 11 DHS, +1t Armor Bushwacker E - 1 Gauss, 1 ERPPC, 1 SRM4, GECM, EOptics, 0 DHS Demolisher E - 2 UAC10, 1 LAMS, GECM, 0 HS [Fafnir variants reordered] Fafnir Prime - 2 HGauss, 2 MBL, 1 MPL, EOptics, GECM, 2 DHS, +1t Armor Fafnir A - 2 HGauss, 2 ERPPC, EOptics, 2 DHS Fafnir B - 2 IHGauss, 2 MXPL, 4 Mgun, EOptics, 2 DHS Fafnir C - 2 IHGauss, 2 ERLBL, EOptics, 1 DHS, -1t Armor Fafnir D - 2 Gauss, 2 ERLBL, 2 ERMBL, 2 LAMS, EOptics, 4 DHS Fafnir E - 4 RAC5, 2 MBL, 2 LAMS, EOptics, 1 DHS, +1t Armor Fafnir F - 2 UAC20, 10 Flamer, EOptics, MASC, 8 DHS Fafnir G - 4 LBX20, EOptics, GECM, 1 DHS Owens D - 3 SPL, 2 SRM6, BAP, MASC, 2 HS Chevalier B - 1 LBX10, 2 SBL, 1 TAG, GECM, C3, EOptics, 0 HS Chevalier E - 1 AC10, 3 SPL, C3, 0 HS Raven E - 2 MXPL, 1 MRM20, C3, BAP, GECM, EOptics, 2 DHS Thanatos C - 1 UAC20, 1 DSRM4, 3 SBL, 2 Flamer, GECM, MASC, 3 DHS, +1.5t Armor Warhammer F - 2 RAC5, 1 LBX10, 2 MBL, 1 LAMS, 1 HS Warhammer G - 2 UAC10, 1 SSRM6, 2 ERMBL, 1 HS
Re: MWLL 0.7 January 27, 2013 10:44PM |
Registered: 12 years ago Posts: 264 |
Re: MWLL 0.7 January 28, 2013 02:03AM |
Registered: 12 years ago Posts: 1,085 |
Re: MWLL 0.7 January 28, 2013 04:53AM |
Registered: 13 years ago Posts: 1,830 Star Captain |
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Spooky
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Trunham
Your forgetting the free reticle that doesn't really seem to work.
What do you mean exactly?
Re: MWLL 0.7 January 28, 2013 10:20AM |
Registered: 12 years ago Posts: 264 |
Ah, you mean like in MWO or AT1. Yeah, MWLL's free reticle is different, but it was presented to us this way already when they released the first preview of it.Quote
Trunham
well i thought the whole point of the free reticle was to be able to aim separately with you arms while torso weapons fire upon the point of the crosair, except it doesn't do that all it seems good for is involuntarily writing wubed up frown faces on what happens to be in front of where you are facing.