Quotehaarp Yeah, as you've noticed already, I enabled it for a short while. Besides the stats, I can see something else that is very, very interesting on mapchange: Execute: "sv_say RoundEnd: Round 1 selected. " ** Server: RoundEnd: Round 1 selected. ** I can use this to detect when the map has ended, but the server not yet switched to the next one. Nifty! Nice. It shouldnby Bruno_007 - Servers
QuoteELH_Vivicector Good way to free up the server =D Exactly, me and a bunch of players switched from the Alpha to the Beta when Clearcut popped up.by Bruno_007 - Servers
Uhum, yes. You can keep them out of the mwll server window with log_fileVerbosity at 2, but yeah your logs will be double their size. Rconnect creates its own logs with just important messages, like the players chat or when new rounds start, etc., or you can do yourself a filtered log with just the messages you wanna see. Oh and yeah I haven't tried if that cvar, sv_gs_trackstats = 0,by Bruno_007 - Public Discussion
QuotehaarpBoth map voting and conditional rotation are things I might just have to steal from you for my own scripts. No problem at all. QuotehaarpHow do you detect when the map is about to end and when it has ended? Timeleft works only when no other condition is capable of triggering mapchanges (score limit, tickets, etc.) and even then tends to be unreliable (15 mins on the timeleft countby Bruno_007 - Public Discussion
Hey. Since the MWLL forums are down and I reached a point where I have accounted for a sort of things for it to remain stable enough (I hope ), I'm posting here a new version of Rconnect, which I started from the 4.007 version to see what I could do of new with it. New Features: Map management, with the possibility to define small maps for it to pick when the population is low, a betterby Bruno_007 - Public Discussion
And I welcome the change. Its good to see TC ThunderRift back and others.by Bruno_007 - Servers
Ok you're the boss. I'm happy enough as its run now. (its Str1k3r btw)by Bruno_007 - Servers