Map vote system feedback December 20, 2015 04:47PM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback December 21, 2015 05:18PM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback January 05, 2016 09:41PM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback January 08, 2016 10:22PM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback January 09, 2016 09:30AM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback January 09, 2016 07:40PM |
Registered: 10 years ago Posts: 169 |
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haarp
End of the game due to time limit or due to points? I can only predict that the game will soon end based on the time limit.
Re: Map vote system feedback May 26, 2016 08:00PM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback July 23, 2016 10:08AM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback November 18, 2016 06:38PM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback November 18, 2016 07:46PM |
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Registered: 9 years ago Posts: 856 |
Re: Map vote system feedback November 19, 2016 01:15PM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
No, this is intentional. If you don't vote when it's time, you're stuck with the map now. Prevents abuse by people who just rtv repeatedly until they see something they like. You have 80 seconds to vote, that should be enough in any fight.Quote
TheGrandArbiterOfFunAndBalance
Currently after auto mapvote fails and we try to rockthevote again it says that voting has enended and tells what map wil be next.
Before we were able to rockthevote multiple times after failed auto mapvote to get our favorite maps.
Can we get the old system back? Some times we are in middle of big fight and can't vote during auto mapvote and end up with less popular or wrong size map.
Re: Map vote system feedback November 20, 2016 01:18AM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback November 20, 2016 08:13AM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback November 20, 2016 10:11AM |
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Registered: 9 years ago Posts: 856 |
Re: Map vote system feedback November 20, 2016 10:52AM |
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Registered: 12 years ago Posts: 264 |
Re: Map vote system feedback March 05, 2017 08:51PM |
Registered: 9 years ago Posts: 420 |
Re: Map vote system feedback March 06, 2017 10:06AM |
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Registered: 12 years ago Posts: 264 |
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warlordkentax
Map voting system is still borked. It's fine to require a threshold for switching the map when it's a rock the vote. That makes sense. But it doesn't make sense to require a threshold at the end of the round. When the timer runs out, the next map should ALWAYS be the one with the most votes, even if it was just 1 vote. This is how I think it should work:
"mapvote: type !1 !2 !3 or !4 to vote for the map you want. If no one votes, default will be !1"
Re: Map vote system feedback March 06, 2017 05:24PM |
Registered: 9 years ago Posts: 420 |
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Spooky
Map voting system is still borked. It's fine to require a threshold for switching the map when it's a rock the vote. That makes sense. But it doesn't make sense to require a threshold at the end of the round. When the timer runs out, the next map should ALWAYS be the one with the most votes, even if it was just 1 vote. This is how I think it should work:
"mapvote: type !1 !2 !3 or !4 to vote for the map you want. If no one votes, default will be !1"
If you want to play the next map, you don't vote. If your suggestion is implemented, then one guy could decide which next map there should be, even though everyone else might just want to play the next map in rotation.
Unless you mean, that the next map in rotation should also be included in one of the 4 votes. But that would reduce the number of choices.
Re: Map vote system feedback March 06, 2017 05:25PM |
Registered: 9 years ago Posts: 420 |
Re: Map vote system feedback March 06, 2017 09:38PM |
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Registered: 12 years ago Posts: 264 |
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warlordkentax
Yes, 1 guy would get to decide the next map if no one else votes. Why is that a bad thing? There shouldn't be a "don't vote if you want X map" that's just dumb. Too many people dont vote, too many noobs dont know what they are doing, 1 vote should be enough. Too often, in a 20-player game, only 4 people vote and they all vote for different things so the next map is the default one in the rotation.
Just yesterday I told everybody to vote for Urban Jungle because they'd all been asking about city maps and wanted to try one. The map up next was desert sun, which I don't much care for. But the vote came out and it was a pathetic turn out. There were so many noobs on the server last night they didn't even know how to vote. They even asked about it after the vote was over "how do I vote?" I then told them, and they voted, even though voting was over. It was too late.
The short answer here is that people don't vote... because they are noobs, don't notice the prompt, or are too busy playing. People not voting is rarely about keeping the next map in the rotation.
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!1
Re: Map vote system feedback March 06, 2017 09:58PM |
Registered: 9 years ago Posts: 420 |
Re: Map vote system feedback March 07, 2017 01:56AM |
Registered: 9 years ago Posts: 420 |
Re: Map vote system feedback March 07, 2017 01:20PM |
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Registered: 12 years ago Posts: 264 |
Re: Map vote system feedback March 07, 2017 01:45PM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback March 12, 2017 06:58PM |
Registered: 10 years ago Posts: 169 |
Re: Map vote system feedback March 13, 2017 06:56AM |
Registered: 9 years ago Posts: 420 |
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TheGrandArbiterOfFunAndBalance
That would reduce possible results from 5 to 4? Not the best way to improve map vote system if you ask me.
Re: Map vote system feedback March 13, 2017 02:19PM |
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Admin Registered: 13 years ago Posts: 829 Star Commander |
Re: Map vote system feedback March 13, 2017 04:30PM |
Registered: 9 years ago Posts: 420 |
Re: Map vote system feedback March 13, 2017 04:31PM |
Registered: 10 years ago Posts: 169 |